Epic battles in the Underworld are waiting! Unite with friends and fight!
The sequel to the famous Facebook smash hit with 40 million users!
From the creators of Vector: Shadow Fight 2 is a nail-biting mix of RPG and classical Fighting. This game lets you equip your character with countless lethal weapons and rare armor sets, and features dozens of lifelike-animated Martial Arts techniques! Crush your enemies, humiliate demon bosses, and be the one to close the Gate of Shadows. Do you have what it takes to kick, punch, jump, and slash your way to victory? There’s only one way to find out...
- Plunge into epic combat sequences, rendered in astonishingly lifelike detail by an all-new animation system.
- Devastate your enemies with delightfully intuitive controls, thanks to an all-new fighting interface designed especially for touchscreens.
- Enter the "Underworld" and fight with friends against fearsome bosses!
- Journey through six different worlds full of menacing demons in this action-packed, adrenaline-fueled combat RPG with an immersive, intriguing storyline.
- Customize your fighter with epic swords, nunchacku, armor suits, magical powers, and more.
Shadow Fight 2. May the battle begin!
*New event - Ramanavami - a mysterious enemy from another world is trying to seize power, stop him!
*Win the event raid, earn eastern coins and collect all unique items!
*New event set - get the whole collection of items and don't forget about the Demon Crusher!
*Revised and updated rewards of raid daily quests
Ratings and Reviews
This should be a perfect 5
Shadow Fight 2 is by far my favorite mobile game of all time. I have maxed out gear and levels and have the tempest rage legendary enchantment and a medium enchantment on all of my gear. I've been reading the reviews of the game, and people are saying that the CPU spamming ranged attacks is making the game hard to play. I can say from personal experience that this is not something that is broken or even something that puts you at a disadvantage. The controls are designed so that you can avoid these attacks and take advantage of the opening they create to start a chain of your own. Additionally, there are no issues with moves not activating as I saw in another review. In the 3+ years I had this game I never experienced any issues with the controls at all. It is very stable and will run smoothly and without bugs even on my 5S. It does require a ton of grinding to complete the game, but although I did spend $7 on microtransactions in appreciation of Nekki and the game, it is certainly possible to complete without spending any money. That being said, SF3 isn't too far off now and I don't think it is feasible to complete the game before it comes out. I would wait for that to come out or play this game casually for practice because the controls will have the same basic concept.
Good game, but encounters not so much
The game is overall good, but the one complaint I have is the encounter mechanic where you reach a certain range of levels and somebody approaches and challenges you. To start this off, the enemy is WAY too hard. Typically impossible, insane if lucky, and it’s one of those “If you get hit more than 3-4 times, you’re dead but you have to hit me at least 40 times, and also, you still lose 1/5 of your health if you block” impossible. There is an option where you can go to the shop and buy yourself a new weapon or armor to help you out, but every time I didn’t have any money to do anything so I don’t see much point in that. If you upgraded your equipments frequently, you might win, but if you’re one of those people that save up their money to upgrade your weapon to the next level without repeating survival mode more than 10 times, you’re not in luck. And every time you try to walk away after you lost, May will stop you telling not to, giving you a reason. When this happened to me in act 6, she said that I can’t let anyone have a doubt in my identity, which made me feel like I was screwing up the entire storyline and made me feel guilty, even though I tried my best using all the gems I had to retry the battle. And also you need to realize that you can’t fight these guys again. No chance; you lose, you will never get the exclusive weapon, no retry after you walk away. I think how y’all designed the encounter mechanic is pretty unfair.
This is another brilliant mobile game from the folks at Nekki. They knocked my socks off with Vector years ago so I was happy to give Shadow Fight a try. I was immediately enamoured with the visual style. But I soon found myself frustrated with the controls. The virtual joystick took some getting used to, as did the timing of action moves. It ain't like Street Fighter, where you can rip off a sequence of fast punches or kicks with quick button taps. Here, once an action move has been initiated, its animation sequence is slower and more deliberate and cannot be interrupted; if you swing your blades too soon you can be left going through the motions while your adversary pummels you with a more precisely timed attack. As I said, even though the gameplay took me a long while to get comfortable with I'm glad to have kept trying, as I can now progress through the game at a rate that allows me to unlock new weapons, armor, and levels faster than the speed of a glacier. You need to win fights to get money...keep losing and you won't be upgrading your fighter...yada yada yada. Long rating short--"If you're into anything that elicits emotion and visceral synapse responsiveness, do yourself a favor and download this game now." Poignant prognostications not endorsed by this submission.
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- MOBILNYE IGRY OOO
- 418.7 MB
- Requires iOS 10.0 or later.
- Requires iPadOS 10.0 or later.
- iPod touch
- Requires iOS 10.0 or later.
English, French, German, Hindi, Indonesian, Italian, Japanese, Korean, Portuguese, Russian, Simplified Chinese, Spanish, Thai, Traditional Chinese, Turkish, Vietnamese
- Age Rating
- 12+ Frequent/Intense Cartoon or Fantasy Violence
- © Nekki
- In-App Purchases
- Pile of Gems $2.99
- Casket of Gems $9.99
- Pile of Coins $0.99
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