Uniform - 3D Editor 4+

Modeling, texturing and render

Sparseal SL

    • USD 59.99

iPad Screenshots

Description

* Uniform works best with Apple Pencil. Some features may not be accessible when using touch only input.
* Uniform is optimized for the latest iPad devices. Some optimizations may not be available for 2018 or earlier iPad models.


Uniform is a multi purpose, art focused data editor.

With Uniform you can use the exact same toolkit for creating high poly sculpts, low poly models with textures, normal maps, PBR painting and layering, 2D images and final renders.
No modes, no different tools and settings for different object types. Uniform allows you to use the exact same paint brush to paint on a high poly mesh or on a pixel art image.


Main features:

* Modular, highly customizable tool system that covers a wide range of operations, such as:
High poly sculpting and color/PBR painting, including deformers, filters, alpha stamps and VDMs.
Texture painting and normal map sculpting. Create high resolution details in low poly objects without baking a high poly mesh.
Per pixel/vertex painting for precision pixel art painting and low poly models with visible pixel grids and nearest texture filtering.
Direct mesh topology manipulation for poly to poly modeling and retopology, including CozyBlanket pencil tool.
Seam based UV unwrapping, voxel remesh and subdivision based sculpting.
Region segmentation for partial visibility management and controlling areas of influence.
Object creation, mesh primitives and volume-based sketching.
Real time non destructive geometry evaluators like OpenSubdiv or Shell.

* Layer stack compositor: Uniform supports layers for both displacement and color in all object types (meshes, textures and images). Uniform layer compositor supports procedural layers such as color fills, color corrections and PBR material fills. Layers can have its influence controlled by user editable masks.

* Great performance thanks to GPU accelerated tools and layer stack compositor. Uniform takes full advantage of the iPad unified memory architecture and GPU compute capabilities. Use surface filters or brushes that fully cover a model with several millions of polygons without any lag or stuttering.

* Multi-scene workspace. Uniform supports working on multiple scenes at the same time within the same file. These scenes can be rendered in multiple views using various viewports or instanced inside other scenes for compositing more complex models.

* Multi object editing: Uniform supports editing multiple objects at the same time, even when they are from different types. You can paint across a model composed of high meshes, meshes with textures and images with a single stroke.

* Real time renderer with supports for PBR materials and NPR blending, point lights, HDRs and automatic tool overlays.

* Dynamic surface views to visualize models the best way possible depending on the task. Surface views can be customized with a built-in editor.

* Advanced tool management features: Uniform tool grid allows quick access to a large number of tools by using keyboard shortcuts or Apple Pencil gestures. Uniform supports loading custom tools from user defined repositories and performing global search over all available tools.

* Cycles render engine for high quality viewport previews and final render output.

What’s New

Version 1.0.3

- Add hole fill graph layout kernel.
- Add bridge fill tool preset.
- Add Vertex Count to disk create as main property.
- Add symmetrize evaluator.
- Add support for applying mesh evaluator to PolyMesh.
- Add Outliner Icon for Visibility Hidden.
- Add Reverse Layout kernel.
- Add curve spline viewport shape.
- Add selection generator tools and modules.
- Add Region Surface Selection Generator preset.
- Add Color Surface Selection Generator preset.
- Add layer generators.
- Add texture importer layer generators to paint existing textures or sculpt normal maps.
- Add new Autosave Manager. Autosaves can now be managed from a new tab in the workspace manager.
- Add new grid management system. Load and Store multiple grid definitions from the grid editor.
- Add new widget to configure quick access temporary shortcuts for tools.
- Add DrawMode option to Scene Cursor models to always draw the cursor preview.
- Add visibility icons to evaluators.
- Add SceneFlipDeformation tool.

- Increase default trim brush strength.
- Increase default draw strength.
- OBJ scene exporter now exports UVs.
- Rework tool stack widget, show 4 slots, tool and object type.
- Remove Active Node Policy from default main properties.
- Trim characters in workspace text.
- Make color controls update live.
- Update shortcut icons.
- Minor visual fixes in tool shortcuts.
- Avoid splitting when object has only one region.
- Hide grid options inside a tab.
- Improve error messages.
- UI Layout tweaks.
- Include labels to Tool Editor buttons.
- Module panel color adjustments.
- Change default transform provider for pivot tool.

- Fix possible invalid values when evaluating a PBR domain without surface.
- Fix intro animation.
- Fix Region Extract Volume undo.
- Fix crash when deleting all regions.
- Fix subdiv evaluator output with 0 subdivisions.
- Fix autosave countdown not updating without restart.
- Fix geodesic distances in Move Delta Kernel.
- Fix Object Type intro slide not painting.
- Fix possible crash with vertex merge.
- Fix selection begin mode when using Clear If Selected.
- Fix Merge Split override preset.
- Fix layer mask undo.
- Fix scene overlays with a field selected.
- Fix scroll container with Apple Pencil.
- Fix region deform kernels with symmetry passes.
- Fix crash when changing modules referencing texture resources.
- Fix default cluster gather limit to all brushes.
- Fix symmetry pass tip orientation.
- Fix Prism Falloff Provider default.
- Fix tool grid resetting when using a tool and root on selection disabled.
- Fix grid loading full icons on every input.
- Fix layer properties not updating on displacement layers.
- Fix startup animation.
- Fix wrong snapping when creating meshes.
- Fix meshes creating damaged UV data.
- Fix mesh kernel deformer not using the selection.
- Fix negative shift value in reference fill layers.
- Fix orthographic cameras not being saved.

App Privacy

The developer, Sparseal SL, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

Data Not Collected

The developer does not collect any data from this app.

Privacy practices may vary based on, for example, the features you use or your age. Learn More

Supports

  • Family Sharing

    Up to six family members can use this app with Family Sharing enabled.

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