All bump. No grind.
Dinofarm Games - creators of 100 Rogues - are pleased to present the critically-acclaimed Auro: A Monster-Bumping Adventure.
TouchArcade ***** - "Auro is one of the rare games in this genre that should please both beginners and experts alike."
Pocket Tactics ***** - "It wants you to see how clever it is, and to show you how clever you are."
Auro introduces a whole new kind of gameplay: Bumping! What's that? Why, it's the strategic use of movement, magic spells, and straight-up bumping to kill monsters to gain points, and become a master Bumper!
Set in an original fantasy universe, guide the brash, spoiled Prince Auro through procedurally generated dungeons, with only a handful of tactical spells - and your wits - to protect you.
Face a variety of monsters, each with their own cool tactical abilities, and then when they least expect it - give 'em a healthy bump - STRAIGHT INTO THE DRINK!
• Procedurally generated maps meaning you'll never face the same challenge twice
• PLAY MODE lets you build up your Rank over time, like an online matchmaking ladder!
• Deep, interesting, and balanced system of gameplay - you can get better at Auro for years
• Crazy emergent complexity! You'll constantly surprise yourself with what's possible
• Nine unique spells that are the result of years of careful balance and testing
• Quick, no-nonsense gameplay.
• 10 Tutorial levels to show you the basics, plus 10 unlockable advanced Tutorials
• Detailed stat-tracking on our RECORDS screen
• A whole cast of colorful and interesting monsters who will give you somethin' to think about!
• The entire game is made up of vibrant, hand-made and fully animated pixel art
• An original thematic soundrack
• Designed from the ground up for use on touchscreens
• Comes with a tutorial, a web manual, a how-to-play gameplay video, and more ways to help you learn
• From Dinofarm Games, the creators of the hit dungeon-crawler 100 Rogues
Requires iOS7 or greater.
Learn more at www.auro-game.com !
Please come say hello at the Dinofarm Forums: http://www.dinofarmgames.com/forum/index.php
The official manual: http://auro-game.com/manual/
Dinofarm Games official site: http://www.dinofarmgames.com
Follow us on Facebook or Twitter at @DinofarmGames!
Like the music? Buy the soundtrack! https://dinofarmgames.bandcamp.com/
Auro 3.3 is out!
This is the biggest patch since probably 2016’s 2.0 patch!
Beta Monsters and Beta Spells are only available in Custom Matches, so be sure to turn them on in the Custom Game Screen, if you’d like to try them out.
For full patch notes visit http://www.dinofarmgames.com/auro-3-3-is-out-on-steam/
Adjusted: Water squids are now called Krakens. Adjusted: Brutes will also bounce anyone bumped into them back in the direction they came from.
Adjusted: Charles will now bump Auro backwards, whenever Auro bumps them.
Adjusted: When Charles bumps Auro he will follow, even if there are Flames, or Floe.
Adjusted: Charles will also bump anyone bumped into him back where they came from.
Adjusted: Brutes, Charles, Flat Slimes, Krakens, & Yetis can now be selected as targets for the Dash spell, allowing you to bounce, or bump off of them.
Adjusted: Foxy will now display a targeting reticle on nearby tiles she could attack this turn.
Bugfix: Slimes now wait until they finish moving before turning flat.
Bugfix: Slimes are now heavy when frozen.
Bugfix: Troggles no longer cause a crash if they charge over a Cursed Kid.
Bugfix: Troggles now Bounce if they charge over a Flat Slime.
Bugfix: Troggles no longer kill anything they’re pushed into when in their Charging state.
Bugfix: Krakens are now vulnerable to Smokey Flavoured bounces. Adjusted: Immovable creatures that walk over Flat Slimes, will now kill the slime.
New Status Effect Static charge: Three strikes and you’ll be overloaded and struck by lightning at the end of the turn. Use an attack to discharge this effect, knocking creatures backwards an extra tile. If you’re overloaded, your bumps will stack push when they discharge.
Auro Extended Universe – Beta Spells
Static Swap: Change places with an adjacent monster, and both gain 1 static charge. You can use this ability twice before it expires.
Flip. Charge into an adjacent creature and flip them over your head. Leave Votices on both departed tiles.
Ultimate – Summon The Kraken. Summon a Kraken on a tile destroying it and bouncing everyone adjacent away. Anything on the targeted tile is devoured.
Auro Extended Universe – Beta Monsters
New Creature type
Elemental Motes – Elemental Motes fly slowly towards Auro before exploding with a unique elemental effect. Auro can bump them to push them away before their elemental explosion occurs. When an Elemental Mote spawns in it brings with it an elemental effect that it leaves that tile.
New Creatures Available in Custom Matches!
Custom Game Mode
In addition to choosing what rank you’d like to play, custom games can now include any of the new beta creatures and beta spells you’ve seen in these patch notes. Choose between Zappy & Cursed Bats, Between Furry and Enraged Yetis, and select the elemental type of the Motes & Liches you’ll encounter.
You can also customise your spell loadout with each slot selected individually.
UI Updates Updated: New and adjusted descriptions of many creatures in help mode.
New: While in help mode, it will now display which tiles a Monster can attack when you mouse over it.
New: The camera is now better at following Auro when he’s pushed around.
Updated: Some creatures now have additional effects on their abilities.
Ratings and ReviewsSee All
Deep gameplay, very difficult
Try as I might I can't make it to 75 points or past level 4, but I keep learning new tricks and don't feel like giving up. Worth a try!
Not a time-waster
I’ve grown to lose interest in most games because they feel like pointless checklists. Auro reminds me of what I love about my favorite game - Into The Breach (which I’d love to have on iOS). Enemy information is known to the player, you have a limited set of fun tactical abilities, and the consequences of your actions can be predicted & manipulated. The player is rewarded for putting thought into the game, and you aren’t surprised constantly with random events. I’m really glad that the developer decided to update the game, thank you!
this “anti-Angry Birds” may be the best game for the iPhone/iPad
In this age of flashy, distracting but meaningless mobile games, it’s rare to see a game that’s actually fun, let alone inventive. Auro manages to do both. Give it a shot.
In this turn-based strategy game, you play as a little blond prince who defeats enemies by bumping them into water or pillars of flame. Different spells can do anything from shoot rows of fire to turn you into a raging yeti.
The game can take a while to get into. The art design is unusual, and the spells don’t seem to always make sense at first (launching a fireball on top of an enemy, the instinctual move of almost any other game, is often a wrong choice here—instead you aim to the left of an enemy to knock him into a pit).
Keep at it though, and you’ll find that there’s a lot of internal logic and a great deal of thought and love put into making a nearly perfect strategy game. Easily worth the $5.
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- Dinofarm Games, LLC
- 126.3 MB
- Requires iOS 10.0 or later.
- Requires iPadOS 10.0 or later.
- iPod touch
- Requires iOS 10.0 or later.
- Age Rating
- 9+ Infrequent/Mild Cartoon or Fantasy Violence
- © Dinofarm Games LLC
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