So you think you understand this thing you’re holding? Think again. Stop tapping. Stop swiping. In fact, stop touching the screen at all. To crack Blackbox’s puzzles you’ll need to find solitude and stillness, climb mountains, call on friends, get in tune with the cosmos, and think outside the box.
Minimalistic visual clues make for incredibly satisfying “Aha!” moments, while sonic interfaces provide an extra level of guidance and nuance that makes Blackbox accessible with or without vision. Thoughtful haptic feedback, Easter eggs on Easter eggs, and solutions that can’t be found beneath the glass of your screen redefine what a puzzle can be. You’ll never see your device the same way again.
Think you’re clever? Prove it.
(Blackbox is a living game under active development by Ryan McLeod. When not eating burritos or drinking coffee, he’s busy designing and developing new Blackbox challenges.)
안녕하세요… Ciao… Hallo… Živjo… Hola… Olá…
Today Blackbox learned a few new languages.
Today Blackbox is being rereleased worldwide to hundreds of millions of people who call a language other than English their mother tongue. Whether you speak Korean, Portuguese (from Brazil or Portugal), Norwegian, German, Italian, Slovenian, Hebrew, Afrikaans, or Spanish (from Spain, Argentina, or Latin America) you can experience Blackbox’s horrible, wonderful, brain-breaking, rompecabezas with the same infamous and award-winning, 100% accessible, sarcastic charm and design.
Blackbox was translated 100% by player volunteers. Players who not only know the game inside and out but who are highly qualified and passionate about their own languages. It has been a fervent joy of mine to work with all of you who have participated in this process which has spanned almost two years. More languages are of course still coming and if you have feedback or find anything you think could be improved, please don’t hesitate to reach out to me at firstname.lastname@example.org.
So so so many friends and family and kind internet strangers were a part of this process and I want to find a way to eventually thank them all. In the time being, here is a list of the lovely folks who most directly brought you todays translations (in no particular order). You can of course also find their names in the in-game credits as well.
Caterine Gonzaga de Souza
Morten Nordström Ingebrethsen
Ratings and ReviewsSee All
The most ingenious thing about Blackbox's puzzles isn’t that you solve them without tapping or swiping. It’s that you’ll happily spend hours figuring out the game's subtle clues. Do you need to tilt your iPhone, shout into the speaker, or something a lot trickier? Thinking creatively and finding the answer feels deeply rewarding, even profound—earning Blackbox an Apple Design Award.
It is definitely not your average "mind game". This game might actually help people to find out some extra features of their device (although, I already know all the features used by the game)
Edit: If the App Store supported crossing out words, then that last in parentheses would be. This game receives regular updates and more challenges. I wish games of this level of quality, care and character were more abundant on the App Store and elsewhere. I don’t like spending money on in-game purchases just for a game, but I do like using my money to support developers that deserve money for awesome and thoughtful games like Black box. I try to make sure that developers like the creator of Blackbox can keep developing games like this and I hope that more developers with similar levels of care, creativity, and outside the box thinking (pun partially intended) start to come out into the light. Also, I think helping people discover the functions of our high-tech phones along with just having this game use every facet of things built into them to solve these challenges is awesome. Especially since this game is not necessarily designed as a discovery game for phone functions but as instead an “everything goes” (within the physical possibilities of our phone) type puzzle. And I love every bit of it.
Developer Response ,
I love every bit of this review. Thanks so much for the kind words and support. Supporting your favorite indie devs really is the best way to see more apps like Blackbox on the App Store :)
I feel like I've written 10 of these.
And it's always 5 star. I could've never actually finished one though, because I can't say it any better than anyone else has already done. And some of the feelings I get from playing this game are un-named by me. And somebody has likely captured them perfectly. Let's see. Every single puzzle I solve, I am excited in a crazy unique way. It's just the best app in the iTunes Store. I don't have to think about it. It's my favorite.
Maybe playing Limbo on laptop is kind of close to the satisfaction gotten from each puzzle. But they're really just different, and I probably shouldn't compare the two types of gameplay. And I don't remember if I laughed after finishing each part of Limbo. That's right. I laugh, like a giddy insane kid, after solving each of the Blackbox puzzles.
I kept thinking it would stop and get old, and the laugh glee wouldn't come. But it kept coming. Read some more reviews. If you don't play this, and if you decide to cheat, you'll be missing something special. Special things aren't everywhere. Treasure them if you can find them.
In-App PurchasesSee All
- Grow Pixel
- 61.6 MB
Requires iOS 11.4 or later. Compatible with iPhone, iPad, and iPod touch.
English, Afrikaans, French, German, Hebrew, Italian, Korean, Norwegian Bokmål, Portuguese, Slovenian, Spanish
- Age Rating
- © 2019 Grow Pixel
- In-App Purchases
- Tiny Hint Pack $0.99
- Erudite Pack $2.99
- Push Pack $2.99
Get all of your passes, tickets, cards, and more in one place.
Challenge friends and check leaderboards and achievements.
With Family Sharing set up, up to six family members can use this app.