The surface world has been rendered useless. As evil energy weighs heavy on the atmosphere, a chasm opens and births what can only be described as a malignant structure of pure hate. With no where to go but down, our fearless hero thrusts himself into a seemingly endless dungeon that knows nothing but pain and misery. Beings spoken about in whispers since the dawn of time known as the Hollow Ones dwell within, controlling the uncontrollable chaos. Welcome to… The Scrungeon Depths.
What the web is saying about The Scrungeon Depths:
"The Scrungeon Depths is an incredibly clever game that manages to both exemplify and satirise the dungeon crawling genre..."
"This roguelike madhouse does exactly what it says in the tin: you'll fight a lot, you'll die a lot, and you'll experience some pretty big, bad bosses in the darkest depths of the world."
- Pocket Gamer
"Everything runs buttery smooth and the controls work perfectly. The visuals are a beautiful mix of chunky pixel art."
The Scrungeon Depths is an over the top, ludicrously randomly generated rogue like madhouse. Wade through the body parts of defeated foes to crawl ever deeper and seek answers to the mysteries held within. Only the strong (and slightly insane) will survive.
INSANE- First lets start off by saying how bananas The Scrungeon Depths truly is. The amount of random number generation that actually runs this entire universe is out of control. Only the strong willed will survive.
NEVER ENDING- Some prefer a neatly wrapped package. Others live on the wild side and tear a present open hoping for more than socks. Scrungeon is more than socks. Though, socks do ward off damaging floor traps...
INTENSE- Intensity can sometimes be a bad thing, but when baddies are afoot, nothing could be further from the truth! Fight fast and furiously. Don't break your screen, though.
MFI CONTROLLER COMPATIBLE- Because why not? You've got a Nimbus lying around somewhere, don't you? Use it.
The planet continues to crumble beneath the weight of enveloping darkness. The Schrism erupts and tears yet another hole in the sky. The atmosphere drips into space like the tears of a starving infant. Agonizing fear cripples the populace as the ozone melts away. This is the end. The horror has only begun to dig it’s filthy, wretched claws into skin and bone. The Hollow Ones rise again stronger than before, pushing our hero harder than ever. A couple new monsters crawled forth from the schism in the void, unleashing terrible new pain on the unsuspecting Scrungeoneer.
As time and space tore asunder yet again, new relics were sprinkled beneath the surface, apparently one of which summons a stench filled puppy. Were blades too up close and personal for you? What about swords imbued with flame? Or daggers dripping with poison? Or bows that transcend this mortal realm by piercing through the flesh of as many enemies as it can?
The time has come to trudge deeper than ever before and put an end to the Schrism once and for all. This will not be easy, Scrungeoneers.
Take up arms, fight back.
THE SCHRISM UPDATE IS HERE:
- New relics and weapons!
- New enemies!
- Hard mode bosses beyond the endgame.
- New final boss fight!
- Various bug fixes.
- A new dungeon floor effect.
- A new trap.
- I still love you.
Ratings and Reviews
This is a very fun, chaotic, action rogue-like ... with the action cranked to crazy.
The recent “Schrism” update added some good variety and improvements.
This fits well within the rogue-like genre. Procedurally generated dungeons, RNG-based loot by the bucket load (with nutty randomized names), delve deep until you die, gain some advantages and then dive back in. But there’s a silliness and a loony excess about this game that sets it apart.
The style and vibe of this game are just built around haphazard, reckless fun. If you’re into that, you’ll find it here.
Fun, but could be more
I have become quite addicted. The combat has interesting decisions as well as feverish excitement, the level of difficulty is appropriate, and the permanent upgrades and saving of progress make everything fair.
This could be the next Wayward Souls, if it only had more variety. Multiple character classes, multiple kinds of rooms, some kind of story, and actual choices of gear rather than simply picking the obvious item with the highest stats. I hope such features get added over time, because this is a promising start.
Great game but needs more. Skill trees spells maybe different looking levels. But what would really make it for me is different awesome looking gear. You get a few look changes now but making the gear look really cool would be awesome. Thanks and can’t wIt to see what the future holds!
- Chase Holton
- 188.8 MB
Requires iOS 10.0 or later. Compatible with iPhone, iPad, and iPod touch.
- Age Rating
- Rated 12+ for the following:
- Infrequent/Mild Profanity or Crude Humor
- Frequent/Intense Cartoon or Fantasy Violence
- © 2017 Chase Holton
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