The popular TCG "Cardfight!! Vanguard" debuts as a Card Battle RPG on mobile! Experience the new world of Vanguard with the mobile optimized "Vanguard ZERO Rules"!
Aichi Sendou, the protagonist of the story, is just another timid and inconspicuous junior high school boy.
In his dull and unassuming life, Aichi had but one support: "Blaster Blade", a TCG game card that he received as a child. When he started battling with the card, his life took a dramatic turn.
Fascinated by the allure of Vanguard, he meets companions like Misaki Tokura and Kamui Katsuragi through Vanguard Fights, and many other rivals as well.
A Card Battle RPG where you can enjoy a single player campaign as well as PVP battles!
A Story Mode that faithfully reproduces the world of the original "Cardfight!! Vanguard" animation series!
PVP Mode optimized with "Vanguard ZERO Rules" for mobile devices!
"My Room" feature where you have the freedom to create your unique room, and have your favorite characters hang out!
Experience the many other attractions Vanguard has to offer!
"Vanguard ZERO" is a mobile game anyone can enjoy, whether you're already a fan, or completely new to "Cardfight!! Vanguard"!
Free (with in-app purchases)
This application uses "Live2D" technology from Live2D Inc.
・Added event data
・Added Gacha data
・Added Story data
・Added fight skin data
・Added time-limited mission data
Ratings and Reviews
Pretty good but could be better.
The game overall is pretty nice. It feels pretty fluid and easy to comprehend. There are plenty of changes from the physical version of the game but it is to make it faster for mobile which I understand. Some things that I wish we're different: - sentinels should be allowed to activate whenever you want. Some instances I want to use it before the triggered activation like staying under 4 damage. - I would prefer if cards added to hand on trigger checks. I understand why they are not but it would be nice. - pull rates for RRR cards need to be increased or a different system to purchase packs.
Those are my biggest gripes with the game but overall I'm very pleased. The graphics are great, gameplay is quick and clean, ranked play seems pretty good so far. Good job. 4/5.
Pay to win
Vanguard already is laced with a few problems inherently as a card game. Extremely luck dependent due to triggers that occur randomly and drastically alter the state of the game(it is fun tho, but card games are already laden with luck issues). And a sort of pay wall to play viable decks, more so than other major card games like Pokémon, yugioh, and some others(not sure about magic).
And this mobile version of the game carries those same problems but worse. At least in real life you can buy specific cards you need for a deck. In this game crafting elements are split in 3 rarities and then further divided between clans. Unlike TEPPEN where you only have one element for crafting this game has a ton, and they require either hundreds, no maybe thousands of gacha pulls! (copies of cards beyond 4 get turned into the materials) The other way to get materials is grinding. Which is normal for free to play games, but the amount of time spent grinding for good cards is ridiculous. The easiest way to “git gud” is to just pay for crystals to use on card packs which ain’t cheap. I literally opened 120 packs on the latest banner and was barely able to make TWO decent decks. Oh and banners have 4 or 5 different clans so that also makes it hard to build specific decks too.
Overall the game is fun. But these hurdles to actually play, is a little too high.
Vanguard but not really...
Alright so I was really excited about this game when it was announced because I wanted a virtual cardfight option to build and test decks. Then I tried it...and I was disappointed. It’s a real shame too because it gives you anime vibes playing it. When it loads it plays anime scenes or soundtracks helping you get into it. You can set your favorite character as your home character to interact with. Of course you get to play your favorite clans too. However...do not expect it to be the game your familiar with. From the little bit I played, triggers aren’t a thing at least not how your familiar with. Triggers are now attached to grade 3 units. Grade 2 intercepts also different because you HAVE to attack a grade 2 because instead of the opponent using their intercept to guard with. They intercept by making you attack them before you can attack the vanguard by no choice of your own. It also seems like you get a boost from every unit you drive check too. It’s just horrible, no one should honestly play this game if you’ve never played before because it’s not how vanguard really plays at all. So if you wish to play an entirely different game that has nothing to do with the actual card game go for it. However I am severely put off by the fact it doesn’t even try to remain consistent with the actual game.
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- Bushiroad International Pte. Ltd.
- 289.1 MB
- Requires iOS 10.0 or later.
- Requires iPadOS 10.0 or later.
- iPod touch
- Requires iOS 10.0 or later.
- Requires macOS 11.0 or later and a Mac with Apple M1 chip.
- Age Rating
- 9+ Infrequent/Mild Mature/Suggestive Themes Infrequent/Mild Cartoon or Fantasy Violence
- ©bushiroad All Rights Reserved.
- In-App Purchases
- Gems (800) $11.99
- RRR Guaranteed Ticket Set $19.99
- Gems (6000) $79.99
With Family Sharing set up, up to six family members can use this app.