Project Loading, an arcade puzzle game with minimalist design, is the adventure of a Loading Bar on its way to reach 100%. Play and find out that, while you’re wondering why the hell the loading is taking so long, the Loading Bar is actually going through hell for you, and you will end up by pulling for it!
Project Loading is a precision and ability videogame, designed to the last detail in order to create hundreds of little brain teasers.
Tilt your phone and move it to reach 100%!
• Play more than 100 levels and face several obstacles: Slow-down and Speed Areas, Bouncers, sudden position changes caused by the Anchors, and Barriers to open. All of it in a short given time!
• The most important thing? Not to get out of the field of crosses, or you will start all over again!
• Activate power-ups such as Infinite Time, Immortality or Resurrection, thinking about when and where they may be more useful in order to reach the next level!
• Create your own levels and share them with your friends, who will test their nerves trying to complete them.
• Share your best levels with the Analphabeta Studio team: you may have a chance to see them released in the future!
In Project Loading the everyday words are ‘defeat’ and ‘failure’, but at the end of it your self-control will be fit even for a Zen master, promise!
-Arcade/ Puzzle Game
-Use of the accelerometer to move
- 100+ levels
-Pop culture references
-Easy game with short levels
-Countless items and obstacles to interact with
98... 99... 100%: a new update is now available!
What's new in version 1.0.16:
- Minor bug fixes and optimised performance
Ratings and Reviews
Nothing interesting here.
This is some amateur work. The game runs at a low frame rate for some reason. The level design is unimaginative. The sound is nothing short of annoying. It’s pay to win. The game depends on the use of accelerometer which makes it impossible to play anywhere there might be bumps like on a bus or train.
Really not a fan of this one.
More irritating than real progress bars
I only got to level 8 before my patience for some vague hint of a challenge wore out. It seems like patience *is* the challenge: the game is slow, like an actual progress bar, and no degree of tilting makes the speed tolerable. The goal each level is to connect a series of dots, the order of which is apparent in about 50ms, but the user interface doesn’t let you just tap them, it makes you tilt your device to connect them in super slow motion. At level 8 it adds a mechanic so essentially if you overshoot a dot by a hair, you lose. The “puzzles” are stupidly obvious, and the difficulty is overcoming a terrible input method to provide the solution, and coping with slow speed to keep you in a state of perpetual irritation.
Too much happening
The game adds in too many special rules, and won’t ever shut up. The loading time between levels is too long, and there is no need for a countdown. The game should just let you figure out how to play on your own, and shouldn’t have so many nitty gritty rules to the game.
- Nicolo Linder
- 155.1 MB
Requires iOS 9.0 or later. Compatible with iPhone, iPad, and iPod touch.
- Age Rating
- Rated 4+
- © AnAlphaBeta Studio
- In-App Purchases
- 10.000 Credits pack $0.99
- 60.000 Credits pack $4.99
- 32.500 Credits pack $2.99
Challenge friends and check leaderboards and achievements.
With Family Sharing set up, up to six family members can use this app.