RIVALS - Esports MOBA Manager 4+

Build your Esports dream team‪!‬

Legendary Play GmbH

    • 4.2 • 393 Ratings
    • Free
    • Offers In-App Purchases

iPhone Screenshots


Take over a promising team and make it into a lasting Esports empire. Watch your team win in this highlight-packed, PvP Esports MOBA Manager game.

● Become World’s #1 team competing in PVP Leagues and Tournaments with friends and foes
● Unleash the full potential of your dream team by signing star players on the transfer market and training promising talent
● Create your own Esports legacy by acquiring the best sponsorship deals, skilled coaching staff and building a show-off gaming house
● Watch your team in exciting MOBA match simulations and turn the tide with last-minute tactic adaptations
● Live your Esports passion!

What’s New

Version 4.3.1

RIVALS Esports MOBA Manager 4.3.1
Patch Notes:
- Ban filter fixes
- Account Management page fixes
- New countries added to nationalities
- Message expiry message now is now in an info box
- Other small bug fixes

Full Notes @ http://legendaryplay.gg/blog/rivals-4-3-1-patch-notes

Ratings and Reviews

4.2 out of 5
393 Ratings

393 Ratings

12321kai ,

Great game but slow energy recovery

So far it’s been a great game in that it allows you to manage the basics of an esports team, pitting then against other teams to see who comes out on top, my only complaint would be their energy system, I can’t play this game more than 2 times a day as the energy takes an hour to recovery and is initially 6/hr (out of 100). Would be nice to have a little bit faster recovery or higher energy capacity so I can play more often throughout the day. Also doesn’t help that to train a player once takes 30 energy which is 5 hours of recovery if you’re just starting out (each player has their own energy bar).

Developer Response ,

Hello 12321kai! There are ways to advance in the game without having to drain your energy too much. Come learn all about it from our top players in our Discord server! www.metagames.gg/discord

AyGyYz ,

Fantastic Game And Suggestions

This game is great and addictive once you get the hang of it, of course every game has its things that need to be tweaked but so far i havent ran into any problems that ruined my experience. My only thing is there should be more tasks and more methods to gain rivals tokens, and there should be a way to gain more training materials besides scrims maybe add them to tournament prizes and some task rewards. And finally as a huge esports follower and i might speak for many of us, PLEASE take into consideration creating a game like this but for fps esports. mobas are one of the most popular types of games and there are many fps titles that are also globally popular(csgo, valorant, Call Of Duty, Halo) whether you base your game on csgo or call of duty(im a competitive call of duty player nothing special just into the cod pro league and play some online amateur leagues so i hold major bias to cod as my favorite fps) i believe you guys would be the best studio/company to release a game like that based on how well you did this moba game. Again great game and i hope to see you guys create a rivals fps esport manager.

Developer Response ,

Hello AyGyz,

Thank you so much for the 5 stars, it really helps us out! Presently, you can earn Rivals Tokes through daily login rewards and weekly, challenges. Down the road, we want to introduce new ways of earning tokens. For earning gear, we have regular events that you can participate in which grant several gear packages depending on your progress in the event. Let us know if you have any other ideas on how you would like to earn gear. Regarding the FPS request, we totally agree with you and are giving this idea consideration. Thanks again for your review and the helpful feedback. Come join our discord community to discuss tactics and strategies that will get you to the top of the leaderboard www.metagames.gg/discord

xXB1ueN1nja13Xx ,

Great Concept Poor Implementation

If you want to play a game kinda like LOL or Dota this is a good kinda auto playing substitute. I think that if certain decisions you would make actually influenced the enemy decisions it would be better. For example I chose to have my team ward dragon side. Then the enemy’s next play was to attack my team in the area I just warded. Like shouldn’t my team see them coming if it was warded or even leave the area after they finished warding. Also the enemy takes dragon after killing 3 of my team. Then my team tries to fight 2v5. Seems kinda illogical to me. Theres bo reasoning for why your team makes these poor decisions. Like if there was prompts like “team fights a bad fight because of poor decision making or poor game knowledge”. That would be understandable, but my team was up by 2k gold and got engaged on through our vision and we lost when we are supposed to be strong early game? It just seems like it doesn’t matter what we do our team will just make poor plays on purpose to make the game closer.

Developer Response ,

Hello xXB1ueN1nja13Xx! Thank you for your honest feedback. We are currently fine-tuning the combat behavior, so you can expect much more realistic gameplay decisions from your players in a near-future update. You can read all about how we'll solve that problem by reading the most recent announcement on our Discord server: https://discord.gg/snSyPDTZ

App Privacy

The developer, Legendary Play GmbH, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

Data Not Linked to You

The following data may be collected but it is not linked to your identity:

  • Purchases
  • Location
  • Identifiers
  • Usage Data
  • Diagnostics

Privacy practices may vary, for example, based on the features you use or your age. Learn More


  • Game Center

    Challenge friends and check leaderboards and achievements.

You Might Also Like