TRAUMA is an award-winning interactive experience. It has been created by two independent game developers from Germany. We have no office, no publisher and no funding.
TRAUMA tells a story of a young woman who survives a car accident. Recovering at the hospital, she has dreams that shed light on different aspects of her identity. TRAUMA lets you experience those dreams in an interactive way, reminiscent of Point-and-Click Adventure Games. It expands this established formula by introducing a gesture-based interface, unique photographic visuals and a level design philosophy that focuses on creating a rich experience rather than an elaborate puzzle challenge. Combined with the unconventional story, it is aimed to be a compact and deep game for a literate and mature audience.
• Completely new gesture recognizer with a more tolerance.
• Massively improve graphics engine that consumes less battery life.
• Smaller memory footprint
• iOS 7 fine tuning
Ratings and Reviews
Beautiful Visuals, Lacks Gameplay
"Trauma" is quite beautiful. It isn't so much a game as an interactive experience. I was a bit crestfallen when I realized that there was no 'game' so to speak. The gamer really has no motivation to continue other then the wow factor and beautiful imagery. That being said, "Trauma" does impress. The scenery in this game is breathtaking. The storyline leaves me fascinated and wondering what will become of the main character.
I think if you developers added a few puzzles in with the beautiful visuals and mysterious storyline, "Trauma" would really be something special. Keep up the great work guys!
A unique experience
Trauma is a very surreal point-and-click (or maybe point-and-drag) game. The story follows a hospital patient who is recounting four of her dreams, with each dream representing a level. None of the levels are particularly long, but there is replay in the form of alternate solutions and Polaroids to find. Each level introduces a new technique, each of which can also be used on the other levels for the alternate solutions.
One suggestion I would make for an improvement is to allow the found Polaroids to be viewed at regular size on the "View the discoveries" screen for each level. Since some of the images provide hints for the solution to goals in the other levels, it would be nice to be able to look at them again without having to replay the level.
Overall, the style of the game is intriguing and refreshing, and I highly recommend it. It's even more impressive considering that it was apparently created by a two-person development team.
Here's to Trauma
Through out the game I figured the the quirks were the small hidden endings, but to my surprise the games quirks definitely are within the over all tone and symbology. Though the game was short it told a hidden story that shared an artistic overview of its camera based movements and glowing controls. What some may view as gimmicky and small, those were what make the game shine. Its undertone of society and cluelessness left me wondering more of this universe and continues to pique my interest over its alluring story line. As said before though the game is short it definitely expresses a great new adventure though the mind of the protagonist. I guess the true trauma I can find is how the protagonist is left with. Great game an experience and a fresh breeze of and over all new game.
- Krystian Majewski
- 283.8 MB
Requires iOS 6.0 or later. Compatible with iPhone, iPad, and iPod touch.
- Age Rating
- Rated 12+ for the following:
- Frequent/Intense Horror/Fear Themes
- © Krystian Majewski & Maximilian Christ
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