Endless Cards 4+

Strategic card game

Christophe Coyard

Designed for iPhone

    • $1.99

iPhone Screenshots

Description

Be smart, play as an adventurer and try to get as much gold as possible!

You’ll play as an adventurer, and have to use all the means at your disposal to survive as long as possible and, more importantly, gather as much gold coins as possible.

In order to do so, you can use all the weapons, protection, potions and various objects you will find along the way.

But be aware of the creatures you might also cross paths with, they won’t always have your best interest in mind…

You’ll have to be strategic to plan the best path and try to survive for as long as possible.

With the gold coins you’ll gather along the way, you will be able to unlock over 30 new cards with spectacular effects, as well as characters with unique abilities.

Reach for your weapon, and give it your best shot to make the adventure last for as long as possible and reach the best score of the world ranking !

What’s New

Version 1.0.9

Fixed a bug that prevented gold from being added to the player's total at the end of the game, especially when the "new game" button was pressed too soon.

Ratings and Reviews

4.3 out of 5
3 Ratings

3 Ratings

p1owz0r ,

A decent game which wears its influences

I’m a big fan of rogue like deck builders and other similar card games so this seemed to tick a few boxes.

It plays like a never ending version of Card Thief where you look to build armour or replenish health by landing on numbered cards, or to land on attack cards which damage random adjacent enemies. This allows you to land on enemy cards which reduce your health or armour until you die.

The object of the game is to collect gold which can be traded in for increased options for special item cards.

Different heroes have different skills which allow different play styles.

The combat system is more like Card Crawl, so essentially it’s a hybrid of two Tiny Touch Tale games but with a hell of a lot more randomness required to get to your high score. The items are usually not worth it, and so as you unlock some you reduce your effectiveness.

The art style is similar to those games as well , and doesn’t do enough to differentiate it from a large number of competitors.

I think the game would be better with starting armour to reduce the brutality, and better special item cards.

I like the endless/chase concept in theory but in practice you might as well chase a high score in a finite time limit because the game is so brutal.

I’ll keep playing a while but it doesn’t appear to have the depth of the games that it references after a couple of days playing.

App Privacy

The developer, Christophe Coyard, has not provided details about its privacy practices and handling of data to Apple. For more information, see the developer's privacy policy.

No Details Provided

The developer will be required to provide privacy details when they submit their next app update.

Supports

  • Family Sharing

    Up to six family members can use this app with Family Sharing enabled.

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