Pixel Starships Space MMORPG 9+

Sci-Fi Fleet Strategy War Game

Savy Soda Pty Ltd

    • 4.7 • 15 Ratings
    • Free
    • Offers In-App Purchases

Description

Pixel Starships is the world’s first total spaceship management game in an 8bit massive online universe. In Pixel Starships, you command every aspect of your ship from construction to battles in a single persistent world.


Featured Reviews -

Touch Arcade - Pixel Starships tasks you with outfitting your very own ship with resource rooms, staff, and weapons. This looks Awesome!

MMGN - The graphics in this 8Bit indie game is the best we've seen in a retro style game for a long time

PocketTactics - I’m intrigued by the cutaway side-view of the starship with turbolifts and transporters at the ready

TechTimes - The World’s First 8-Bit Total Starship Management Game Hits The Online Universe

The Discovery Channel - A fully immersive starship captain experience.


Key Features -

● Build Epic Starships of your own design.
● Many races, aliens, factions to command and conquer.
● Battle it out with other real players in a single massive online universe.
● Manage diplomacy, recruitment, research, exploration!
● Control ship's power and limited resources. Discover epic weapons.
● Build and deploy support ships to support your Starfleet.
● Cross section full ship control and battles.
● Explore planets, discover secrets of space.
● Form alliances and battle with your friends to achieve victory!
● Program situational AI commands to systems and crew allowing automatic combats and offline play.


If you're a fan of Star Wars and Star Trek; if you enjoy games like EVE, Clash of Clans, FTL, or Homeworld, you'll love Pixel Starships!


Note on IAP -

Pixel Starships is totally free to play and is designed for perfect balance for all players. However, there are in-app items that can be purchased for real money to help speed up progress or offer cosmetic improvements. If you don't want this feature, please disable in-app purchases in your device's settings.

Note on Auto-Renewing Subscription -

Pixel Starships contains a optional Subscription Membership. Members receive extra missions, bonuses, and daily rewards. Membership content is regularly updated.

The Monthly Membership Subscription cost is USD $3.99 per month or a similarly adjusted currency price in your local region. Please refer to IAP menu or in app display for localised pricing. Payment will be charged to iTunes Account at confirmation of purchase.

The subscription is auto renewable and will renew monthly unless cancelled at least 24 hours prior to the end of the current period. Subscription can be cancelled via iTunes subscription manager. There is also a 7 day free trial for the membership; the free trial period is not transferrable and any remaining free time is cancelled if a paying subscription starts.

Subscriptions may be managed by the user and auto-renewal may be turned off by going to the user's Account Settings after purchase.

EULA: http://www.pixelstarships.com/eula
Privacy Policy: http://www.pixelstarships.com/privacypolicy

As per Terms of Service and Privacy Policy, you must be at least 13 years of age to play or download Pixel Starships.

What’s New

Version 0.999

V0.999 Changelogs:

Implemented new CRISPR Gene Editing feature that allows consuming crew copies to increase training capacity
Collection abilities implementation updated to include more variables and ability types. Some collection stat values have been updated to match.
Fixed market scroll no longer bumping new messsages up when viewing from the bottom of the list
Fixed room power UI not responding to drag touch
Fixed character inventory menu not sorting equipment list correctly
Fixed dropship crew purchase causing dropship UI to remain disabled
Random targeting for AOE weapons will now acquire all targets including non-combat rooms
Fixed Stamina AI conditions not working
Fixed Shield room activate animations not working
Fixed EMP attacks causing mines to trigger
Fixed merchant ship shop menu not downloading image assets
Fixed battle tutorial running during battle verification
Server errors received when attempting a friendly battle will no longer force a client restart
Merchant trader shop UI now displays current player inventory for relevant costs
Switched data property of Turret modules where the ModuleArgument now determines the hp, and EnhancementType/Value now determines the effect of its attacks
Fixed Medbay constantly activating when there is no healable crew present in the room
Added safeguards to prevent AI tutorial from getting stuck on crew's that have maximum AI limit reached
Increased max inventory limit for crews to 200
Total Crew and Crew Limit now displayed above inventory button
Fixed icon assets not being downloaded for upgradable items
Fixed inventory buttons not being highlighted after they are opened
Crew profile menu can now be accessed via the stats popup from crew inventory as well
Updated AOE damage calculations so that it counts as a single damage dealt per room instead of per grid
Crews can now regenerate Stamina when idle at a minimum of 1 Stamina per second.
Boarding crews will now require a functional teleport room in order to return to ship
Boarding crews will no longer be able to return to original ship if the original ship is cloaked
Medbays are now a passive room that applies healing every frame
Frozen/Stunned crews no longer reset action timer
System Hack no longer destroys mines
Ultra Dismantle now destroys mines
Damage to barrier modules will now overflow instead of prevented completely
Fixed stasis shield animation not displaying on ground battles
All Craft AttackDistance rebalanced to match new base distance
All AntiCraft rooms' Range values have been modified to match new craft AttackDistance
Craft flight path will now circle around the ship's inner grid layout instead of the entire ship
Implemented new AttackRange property for Crafts, which will now determine how close the Craft needs to get to the target before it can start firing.
Crafts now speed up when traveling to the ship orbit
All missile flight speeds increased slightly across the board
Implemented support for "Special Used" AI conditions
Implemented support for "Ship Power" AI conditions
Implemented support for "Power Generated" AI conditions
Implemented support for "Power Reduced" AI conditions
Implemented support for "Available Power" AI conditions
Implemented support for "Damage Resistance" AI conditions
Implemented support for "Reload Time Remaining" AI conditions
Implemented support for "Cooldown Time Remaining" AI conditions
Implemented support for "Set Android Item by {Stat}" AI actions
Implemented support for "Set Craft Item" AI actions (Hp, Speed, AttackDistance, AttackRange)
Implemented support for "Skip Next Actions" actions (Set Target, Set Power, Set Item, Special Ability)
Implemented support for "Keep Current Power" action
Added new research for unlocking new AI
Mass Teleport Room

Ratings and Reviews

4.7 out of 5
15 Ratings

15 Ratings

dannyoi ,

Game is pretty addictive

Been playing this game for a solid 2 days and so far this is what I’ve got. Lvl4 ship :P
Pros:
- Early game is easy to progress.
- Menu and shop are reasonably easy to navigate.
- I have been getting some low-key Clash of Clans vibes but it’s a pretty unique game so still really enjoyable. Actually similar to a game called Faster Than Light that I played on PC a while back.

Cons:
- I don’t know if it is just because I’m an early level but getting loot from PVP is much easier than collecting it from resource mines available on the ship. I don’t know if this feature is aimed to encourage players to participate in missions and PVP, but it seems that mines on ships are somewhat redundant.
- Elevator system was not explained in beginning so I was unsure at first but it was relatively easy to figure out after a few PVP matches.
- I found the crew’s abilities and skills weren’t exactly made clear what they were and did, so an explanation of the crew’s traits would be appreciated and if they had specific tasks or rooms which they excelled at, that would be cool. (maybe I just haven’t looked into this enough).

Despite the cons, this game is very fun and I appreciate that the creators have still made the game free to play! Will definitely continue playing and leave another review at a later date. Thankyou.

Scuba88 ,

One word - WOW

I did not expect to enjoy this game so much. I very rarely spend money on a game that is free, especially a subscription, but I could not contain myself in the excitement of what’s to come. I’m even happy to watch optional ads when it means my upgrades will finish quicker. This beautifully pixelated game looks simple and child-like from screenshots, but there is an immense amount of depth and strategy in the pvp and I can also show my creativity through the ship design/layout. Looking forward to getting more use out of the trade market. I can see myself spending a lot of time on this great little game. Thank you developers for scratching so many itches!!

Edit: Still believes this is an amazing game. However, when you reach level 6, upgrades take days to complete which is normal of a game like this. My problem with this was that there was nothing to keep my engagement in the game while these were upgrading. There wasn’t much use attacking others because money was relatively easy to come by. The ‘clan war’ function should have been its saving grace, but clan wars were too irregular. And once one started, all you had to do was attack players like normal........ I feel like this part of the game was lacking and that they should take a page out of the clash of clans book. Make us plan an attack, make clan wars more regular, give us a reason to play beyond level 6.

Top game, falls apart mid game...

🤦🏻‍♂️🤷🏻‍♂️ ,

IU update proposition

Hi ! I’ve been playing the game since a month~+
And I was thinking about some IU complements that will be great if added like :
- A panel with all our crew and their stat (to have an overview of our team)
- A button to fix all modules at the same time
- multiple IA pre-register that will allow the fighter to change his strategy in-fight easily (with button in combat to change the IA’s group the ship is set on). Aswell as Having multiple preset ship organisation. (One were we can set the farm way / other the missile comp / other tp, hangar strat). So we can choose which type of strategy we want to use or test.

Being able to fight against his own ship to be able to see our own vulnerabilities, will be awesome.
cause when watching the battle either it’s a stomp so nothing to learn from either it’s just to specific to adjust in case.

And I think adding a permanent live pvp battle will be great (other than the IA event), where we can really try our crew.

Thanks for reading,
hopefully you’ll take in count those propositions because I think It could definitely add value to the game.

Love the game by the way, I’m playing on mobile & Computer it’s great !

Events

NOW AVAILABLE

NEW SEASON
Dark forces have the galaxy in a stranglehold, we have but one hope to emerge victorious: Basketball!

NOW AVAILABLE

MAJOR UPDATE
Massively revitalized Collection Perk system brings crazy new perks, collections, and updated rosters!

FRI 2:00 pm

SPECIAL EVENT
Celebrate Pride Month with Special Edition Crew Variants and Ship Sticker Rewards for a limited time.

App Privacy

The developer, Savy Soda Pty Ltd, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer's privacy policy.

Data Used to Track You

The following data may be used to track you across apps and websites owned by other companies:

  • Identifiers
  • Usage Data

Data Linked to You

The following data may be collected and linked to your identity:

  • Contact Info
  • User Content
  • Identifiers
  • Usage Data
  • Diagnostics

Privacy practices may vary, for example, based on the features you use or your age. Learn More

Supports

  • Game Center

    Challenge friends and check leaderboards and achievements.

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