ReachOut Orb is an innovative and engaging game designed for use in Year 9 and 10 classrooms, enabling teachers to facilitate lessons – mapped to the Australian HPE curriculum and general capabilities and the NSW PDHPE Curriculum – to improve student wellbeing and mental fitness.
ReachOut Orb takes place in a virtual world where a negative force known as ‘The Glitch’ has drained colour from the world and caused people and machines to behave oddly. Students interact with a range of characters in an attempt to return colour and positivity to the world, learning from the choices they make along the way.
Through a combination of game play and follow-up lessons, ReachOut Orb teaches students how to identify and use their strengths, boost positive emotions, develop and sustain positive relationships and develop resilience.
The supporting Teacher Resource and quick-start How-to Guide are available as free downloads from http:// ReachOut.com/Orb
• Personalised, character-based Avatars
• Unique characters
• Challenging rolling-based action levels
• Password-protected registration
• A fun, educational experience
Built for both iPad and desktop (Requires iOS 8.0 or later).
This app is not meant to replace clinical care. If you or someone you know is experiencing difficulties with mental health, talk to your doctor or a healthcare professional.
Ability to enter an optional Teacher Code on registration
Added more proxy details for connecting through school networks
Minor bug fixes
Ratings and Reviews
Challenging and fun, but also educational in a clever subtle way. Highly recommended.
This app was educational however the ‘challenge’ levels with the orb were very rigged and quite time consuming
Poor and wanted too much info
You should not need to create an account to play. The gameplay was poor and so slow moving. Disappointing for the money they would have spent. Better using it for direct help.
Up to six family members will be able to use this app with Family Sharing enabled.