An epic four-part adventure through a land of monsters, traps, and magic. Start your story here! FREE FOR A LIMITED TIME ONLY!
*** Rock Paper Shotgun Best RPG of 2016 ***
"You should choose to own this adventure" -- Eurogamer
"Inkle's adaptation of Sorcery! takes the genre to a whole new level" -- Kotaku
"This is some of 2013′s best interactive storytelling" -- IGN UK
"Beautifully realised ... this gripping tale has us well and truly hooked" -- Pocket Gamer (Gold Award)
"Incredibly impressed" -- Touch Arcade
Top 10 Best Mobile Games of 2013, Mashable.com
Top 20 of 2013, Touch Arcade
Top 25 of 2013, Gamezebo
+ Plot your own journey across a hand-drawn 3D world map
+ Fully interactive story, with 1000s of choices
+ The story is rewritten on the fly based on how you play
+ Unique touch-based sword-duelling, with procedurally-generated descriptions of the action
+ Adapted from the best-selling gamebook series by legendary game designer Steve Jackson
+ Outwit monsters by learning their weaknesses and tells
+ 48 magic spells to master, with weird and wonderful effects that change the story
"Sometimes I feel like I'm wasting my time writing a review when I should really just be pointing at a game and demanding that people play it. This is one of those times. Steve Jackson's Sorcery! is an absolutely marvellous fantasy storybook adventure. Lushly illustrated and expertly told, it should not be missed by anyone even remotely interested in the genre." -- Gamezebo
"Let’s not mince words here... Sorcery’s unique blend of tabletop-like roleplaying (including an incredible combat system quite unlike anything I’ve seen before), and elaborate branching pathways with custom scripts preserving the feeling of Steve Jackson’s work make me now want to… no, HAVE TO acquire an iOS device" - Just Press Start
From legendary designer Steve Jackson, co-founder of Lionhead Studios (with Peter Molyneux), and Fighting Fantasy and Games Workshop (with Ian Livingstone); and inkle, the studio behind the award-winning, App Store featured Frankenstein, Sorcery! is an interactive adventure like never before.
The app uses inklewriter technology to tell your journey in real-time, shaping the story around your choices. The text itself changes based on how you play and what you do, and in combat, the action is description on the fly based on how you play.
Featuring original illustrations by John Blanche, new character art by Eddie Sharam (DC Comics), an interactive map by Mike Schley (Wizards of the Coast) and music by David Wise (Donkey Kong Country).
"The Shamutanti Hills" is Part 1 of 4. Part 2, "Kharé: Cityport of Traps", is out now, and will load all of your completed Part 1 games to continue your adventure. Part 3 is coming later this year (but while you wait, check out our new game, 80 DAYS).
Bug fixes for iOS 13
Ratings and ReviewsSee All
Start of an epic series
For some reason I kind of glossed over Sorcery! when it first came out, but after it was recommended to me I gave it a go and I’ve fallen in love. The story starts off a little cheesy and cliched, but it gets better and by the end of the first instalment you’ll be begging for more (at least I was anyway).
As some have said the first book is on the short side, but it’s still worth playing. I think that’s why they bundled the second book with the first on PC, do I don’t know why they haven’t done so here. It makes sense to bundle all the books together and it’s probably one of the few cases where In-App-Purchsing is beneficial.
So it was probably fortuitous I skipped it early on, so I can play through all four without having to wait.
Short but great!
Do you know how long I've been looking for a phone game that's engrossing and deep but can be played in short bursts in portrait mode (as befits public transport and idle moments)? Finally, the perfect type of smartphone game!
Without a doubt, the app itself is worth 5-stars. The map, the story telling and the new combat format really set the new standard for the game book genre - if you are a fan, this is by far the best yet produced. The story holds true to what I remember of the original book and the "go back and choose a different path" is much better than the bookmark system in other game books. The contextual background noise is very well thought out, though, I think some "mood music" would not go astray to polish the work as a whole.
I think the price point is fair for early adopters, more bang-for-buck than other game books and certainly a good deal less than what you'd pay for a paper copy these days (I'm kicking myself that I got rid of mine). It is a short book (assuming you found the golden path to give you the best possible outcome for the other books in the series). On that note it would be good if Inkle could work on replayability but at the end of the day this is a story, albeit interactive, that has a beginning, a middle and an end and once you are done you are done (funny how that works with books).
At any rate, the next instalments can't come quick enough. One can only hope that new stories are also on the horizon.
- inkle Ltd
- 173.9 MB
Requires iOS 8.0 or later. Compatible with iPhone, iPad and iPod touch.
- Age Rating
- Infrequent/Mild Cartoon or Fantasy Violence
- Infrequent/Mild Alcohol, Tobacco or Drug Use or References
- Infrequent/Mild Horror/Fear Themes
- Infrequent/Mild Profanity or Crude Humour
- © 1983-2013 Steve Jackson, inkle Ltd
Up to six family members will be able to use this app with Family Sharing enabled.