Zombie Forest 3: Underground 12+

Zombie Apocalypse Survival

Alexander Tavintsev

Designed for iPad

    • 4.9 • 39 Ratings
    • Free
    • Offers In-App Purchases

Screenshots

Description

It just so happened that you met the beginning of the zombie apocalypse in the middle of the night forest. Running away from zombies, you accidentally stumbled upon a lonely hut hidden in the very center of a forest full of walking dead. What was the surprise when you found out that there is a fortified basement under the hut, which has everything you need for survival. And from that moment your story begins...



The main goal is unchanged - to survive at any cost! During the day, you are engaged in arranging your new shelter, building fortifications, additional rooms and walking around in search of resources, food, equipment and weapons. At night, you will have to defend your shelter from hordes of hungry zombies. It depends only on your actions whether you will be able to meet the new morning. But as soon as you settle down and get stronger, it will be time to find salvation from this cursed forest.



Game Features:

- the character editor will easily allow you to create a unique appearance for your hero;
- a huge explorable map with many locations available to visit;
- construction of various fortifications protecting the bunker from uninvited guests;
- the ability to create additional rooms that expand the capabilities of your bunker;
- discover new locations on the map by searching for distress signals on the radio;
- a merchant with a daily updated assortment of goods;
- fighting arena with various prizes for defeating zombies or wild animals;
- random daily events that can make it difficult or significantly easier to survive;
- the ability to build and improve vehicles for faster movement through the forest;
- a competent economy (you can sell and exchange items found in raids, vegetables grown in greenhouses or medicines created in a laboratory);
- distribution of energy inside the bunker using a fuel generator, solar panels and wind turbines;
- gain experience for completing tasks, killing zombies or reading books;
- the distribution of experience between the five characteristics of the character and the acquisition of special skills;
- a full-fledged player's inventory with the ability to equip up to five items of clothing and two weapons;
- 50 units of various weapons (one-handed, two-handed, stabbing, pistols, submachine guns, revolvers, shotguns, automatic and sniper rifles);
- 160 items of clothing, differing not only in appearance, but also in the level of armor;
- 90 consumable items (resources, ammo, food, healing items, books, seeds, car details and crafting parts);
- the ability to improve weapons and clothing;
- time is the main resource (each action requires time, your main task is to correctly distribute the remaining time before nightfall).



I wish you a pleasant survival!

What’s New

Version 1.0.14

- added a cassette player with which you can listen to music in the game;
- added 2 audio cassettes;
- an Evacuation button has been added to the pause menu during a raid, with which you can move to the beginning of the location (if, for example, the character is stuck among the furniture);
- while traveling by car, small objects cause damage once and do not get stuck under the car;
- reduced RAM consumption;
- minor bugs fixed.

Ratings and Reviews

4.9 out of 5
39 Ratings

39 Ratings

did honey or "@9 ,

Very fun game

I really like the fact that time only passes when you do actions, maybe add more ways of interacting with this mechanic apart from just repairing, building and travelling. Maybe add interactive events that happen in a raid that take time or resources, but gives a reward back. Also, I think the current way of getting better abilities through assigning points is good, but also I’d like there to be some way of getting abilities by doing actions. Like firing a weapon would slowly build your accuracy, because currently, if I haven’t skilled up in accuracy, there’s no reason to fire my gun. Also maybe some actions you can do to build skills at your bunker, if you have like 30 mins daytime left after doing a raid, you could have a gym room to build strength or stamina, library to gain experience or firing range to get accuracy. I also would like some new enemy types, as I think the combat is not too interesting right now. A ranged zombie, a zombie which doesn’t get stunned when you hit it, an explosive zombie, a zombie which spawns a swarm of weaker enemies. Thanks, I hope you keep working on the game. Have a nice day

Cleave347 ,

This is a nice change for mobile games

Having a great time playing this. The game seems to progress at a nice pace that’s not too repetitive and remains rewarding. This has been such a nice change from the normal pay to win PVP games that saturate the App Store. It would be nice to see games like this score higher and force the rest of the market to raise their standards. This game definitely looks, sounds and plays really well, it explains just enough and lets the player discover a bit as you go. It seems very balanced so far after putting a few hours into it. If I had to give it any criticism, I’d say the night time sequences could be a little more interactive however, it does give that sense of vulnerability while the player sleeps.

The game challenges you and leaves you constantly questioning how you use your precious time between gathering resources, preparing defences and improving living conditions. The developers should be proud of this game. They have put the player first, it really shows.

Sodjbdjdjsbbs ,

K

It’s a really good game, adding some more personal traits for players or adding more passive ability would be nice, maybe more type of zombies as wel

App Privacy

The developer, Alexander Tavintsev, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer's privacy policy.

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Data Not Linked to You

The following data may be collected but it is not linked to your identity:

  • User Content
  • Identifiers
  • Usage Data
  • Diagnostics
  • Other Data

Privacy practices may vary, for example, based on the features you use or your age. Learn More

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