APPLE DESIGN AWARDS
The speed metal of Thumper
Developer Marc Flury talks about tapping up the 80s.
Thumper: Pocket Edition
Thumper: Pocket Edition is the winner of a 2019 Apple Design Award, which recognises the creative artistry and technical achievements of developers who reflect the best in design, innovation and technology on Apple platforms.
The heavy-metal rhythm game Thumper is all about blistering speed, glowing electric visuals, adrenaline, and something its creators call a “space beetle.” All this may sound wild, but after a few minutes of heart-stopping action it makes perfect sense.
The idea is simple enough: tap the screen to keep your metallic beetle on a sleek chrome track. It’s a rhythm game, but instead of kicks, snares, and chords, the soundscape is created by the beetle scraping and pounding against surfaces.
Layers of audio are added as you “whoosh” in and out of tunnels, slam the ground, and send “pulses” careening down the path ahead. The masterful combination of ’80s neon, thumping electronica, and smooth 60-fps gameplay is like nothing else you’ve tapped.
Here, co-designer, programmer and engine creator Marc Flury – veteran of the Rock Band and Guitar Hero franchises – talks about how to amp up rhythm games.
Thumper took seven years to make. We made the engine, tools, and in-game assets ourselves. But during every one of those years, we said we were just one year away from finishing. We were continuously surprised by the amount of work and time it takes to develop an entire game.
We thought grounding the audio in the physicality of the game world would increase the sense of immersion. We were really trying to reduce the feeling of abstraction that’s typical in rhythm games by unifying the audio and gameplay UI with the fiction of this space beetle navigating a brutal landscape. Eventually we came up with the term “rhythm violence” to describe this approach.