Unnamed Space Idle
Simulação
Grátis · Compras dentro do app · Desenvolvido para iPad. Não verificado para macOS.
IMPORTANT NOTE: A major UI rework is coming soon. The game will change to portrait mode, with all screens redesigned to fit new layout. Much larger buttons, texts, etc.
Sem anúncios! Unnamed Space Idle é um premiado jogo de ficção científica que mergulha você em uma batalha implacável contra uma ameaça alienígena que dizimou a humanidade.
Personalize sua nave com uma variedade de armas e defesas desbloqueadas progressivamente, estrategicamente adaptadas para combater tipos específicos de inimigos. Com uma infinidade de sistemas e opções abundantes, você enfrentará escolhas cruciais à medida que aumenta constantemente seu poder por meio de progressão e prestígio.
Uma infinidade de sistemas diferentes
Descubra mais de 10 sistemas distintos, cada um oferecendo uma mecânica única que evolui e se expande com o tempo.
Núcleo - Atualize seus núcleos de armas, defesa e utilitários com sucatas coletados de inimigos.
Compute - Melhore seus atributos de combate ao longo do tempo no tradicional estilo Idle Game
Synth – Crie e atualize módulos e receitas para aumentar seu poder de várias maneiras.
Dispositivo Void - Adicione fragmentos do vazio deixados pelos inimigos para diferentes combinações de atualizações.
Prestígio – Desbloqueie diferentes naves, armas, defesas e utilitários.
Reator - Alimente seu reator com matéria do vazio para alimentar vários impulsionadores dos sistemas.
Pesquisa – Aproveite os dados de pesquisa obtidos de diferentes setores para desbloquear várias atualizações.
E mais...
Decisões impactantes e compreensíveis
Escolha sabiamente ao equipar sua nave com armas e defesas, selecionando módulos de alteração de poder ou determinando a combinação ideal de fragmentos a serem usados. Distinguir entre escolhas ideais e abaixo do ideal pode impactar significativamente o seu progresso. Mas embora haja muitas decisões a serem tomadas, todas elas são claramente compreensíveis, de modo que a tomada de decisão ideal, ou pelo menos muito próxima do ideal, esteja ao seu alcance!
Progresso consistente e desbloqueios
A progressão bem ritmada combinada com a quantidade de diferentes sistemas, atualizações e inimigos significa que algo novo está sempre logo ali.
mais I'm a blind gamer, unfortunately it's unplayable for me. I really want to be able to enjoy this masterpiece
I'm a blind gamer, unfortunately it's unplayable for me. I really want to be able to enjoy this masterpiece
- Adjusted wording on Reintegration and Umbra sectors for clarity
- Added Dissonance gains to offline gains display
- Changed Galaxy 11 B15 battle to be easier so the top route is a viable cheaper path later
- Removed Adaptations requirement from Spliced Phenomenologist unlock
- Improved behavior of moving in and out of Umbra Region to use last Region you were in
- Improved Sector Info screen 150+
- Change Umbra Sector achievements to make more sense
- Added a setting to hangars that controls the auto part target swapping
- Fixed various fleet advisor and temp node related issues
- Fixed Galaxy 11 fleet practice battle stats cap
- Fixed white slot not allowing swapped shard from inventory
- Fixed Dissonance offline gains
- Fixed enemy Colossal global part sometimes absorbing the full shot
- Fixed Titan Array retrofit issue
- Fixed crash issue on some fleet battle practice nodes
- Fixed undo issue on some fleet nodes
81.0.5 há 11 h
- Fixed Strata growth auto next not triggering if none are selected
- Fixed galaxy 11 not unlocking (will be unlocked on load if you ran into issue)
- Fixed maxed penumbra dissonance on shards not counting towards total
- Fixed Titan Array Elements not obeying the type indicator setting when adding
- Fixed Titan Array dragging duplicating elements some times
- Fixed tutorial softlock with some specific popups
- Fixed sector info showing wrong enemies depending on Umbra progress
81.0.3 há 2 dias
- Added artifact auto buy to galaxy 11
- Made galaxy 11 Artifact nodes cost 1 FR instead of 25
- Clarified some text and tooltips
- Fixed galaxy 11 advisors not tracking some statuses properly
- Fixed sector info display for first sector after Umbra stops
- Fixed veil shift unlock showing again after Reintegration
- Fixed splice upgrade tab not showing
81.0.2 há 2 dias
- Fixed Reintegration being incorrectly locked if initially loaded in right at 156 on everything
- Fixed G11 unlock tutorial sometimes pointing at wrong spot
- Fixed upgrade in warp Ullr to give 5 rank points instead of 1
- Fixed warp upgrade costs
- Fixed titan array type indicators showing up again when you use a loadout button
- Fixed Instability auto conversion not updating the amount displayed
- Fixed Splice crew Upgrade button disappearing sometimes on save and load
- Fixed a shard not marking complete properly on Reintegration (not retroactive)
- Some text and typo fixes
81.0.1 há 3 dias
NEW CONTENT
- Content available up to sector 166, new Galaxy unlocks after Reintegration
CHANGES
- Spliced crew got new tutorial and initial set of unlocks to improve onboarding (no change if you already unlocked it)
- Added AI upgrade for Strata Growths to automatically switch to next when capped
- Added AI Upgrade for fleet to auto spend Instability
- Titan Array now has optional type indicators for elements
- Improved turret targeting when barriers are involved
- Fleet battles that are undone will still deploy the ships you used before if nothing else is available
- Fleet battles that have a previous clear that is too expensive to deploy now still deploy it but you can't start the battle
- Combat Amp can now absorb 1 stray hit every 10 seconds and charges slightly faster
- Added a push reminder setting for tether warps
- Switched 150+ shards to all come from colossal instead of smaller ships
- Removed 2 of the more egregious galaxy achievements
- Fleet upgrades will now be auto purchased once you max the artifacts in a galaxy
- Sector saves now occur for Veil Region clears also
SPLICE CHANGES
- Completely new tutorial and initial set of unlocks to improve onboarding
- Removed swapping of Aspects, they now both start available
- Acclimation has been renamed Resistance
- Automation locked until initial onboarding finished and got its own tutorial
FIXES
- Fixed module queue estimates
- Fixed base 6 being in awkward spot post 150 if you did not fully unlock the final upgrades
- Fixed some late game acclimation rate upgrades not taking effect immediately
- Fixed late game wonky life bar size on exit fleet
- Fixed Deflector shield not loading for loadouts
- Fixed typos
- Changed "Toggle Auto Buy All" in Reactor Overdrive to disable all if mixed settings
- Other minor fixes
- Fixed edge case in Compute Challenge, not generating any salvage
- Fixed achievements sometimes loading twice
- Fixed crash if retrofitting to non-Titan ship in non-Surface layer
- (Mobile) Fixed default settings not being set correctly on fresh start. Not retroactive
81.0.0 há 3 dias
- Slightly improved turret smartness on not overlapping
- Changed "Auto Buy All" in Bases to disable all if mixed settings
- Added tooltip to battle alignment upgrade in veil regions with formula
- Changed the type specific damage display on cores (Shield % etc) to hopefully clarify
- Changed late game compute core to not stack poorly with the other compute upgrade
- Fleet battle validation fails now prompt a deletion sooner to keep them cleared out
- Fixed some issues with Veil Shift and A B routes
- Fixed Strata Growths not saving partial progress properly
- Fixed core auto upgrade to be on for brand new cores
- Fixed base auto buy setting being set to invalid state
- Fixed synth modules overflow in long languages (texts truncated)
- Fixed crew add half option on rank confirmation popup
- Fixed crew tab flashing red after Supremacy unlock in some situations
- Fixed false advisor validations on certain battles
- Fixed typos
- (Mobile) Fixed endgame compute UI overflow
80.1.7 27 de mai.
- Cleaned up Stats & Info slightly post 150
- Fixed time estimates showing 0 when it should be very long
- Fixed Strata 4 upgrade
- Fixed enemies being under Colossal visually
- Fixed synth module queue estimate to account for in progress resources used
- (Mobile) Added tooltips to resource displays (top of UI)
80.1.6 19 de mai.
- Added a Quality of Life upgrade for Titan Array loadouts
- Titan Array shots are now smarter and will move on to the next target if a part dies mid sequence
- Changing any Titan Array Elements during a boss fight will now cause a retreat
- Added Info hover to Titan Array area with more in depth explanations
- Added a highlight when hovering elements in Titan Array that can affect other elements
- Added full range to Veil region stat increase display
- Added indicator of which Veil Region you are in once unlocked in battle area
- Added "Add half" option to crew rank popups
- Added new setting to Fleet, lock camera (prevent pan/zoom)
- Made unstable artifact upgrades sort by lowest artifacts invested
- Made AI bundle info more visible
- Improved some tutorial text for better clarity
- Improved drag & drop in Titan Array
- Fixed spliced crew getting stuck after certain upgrades sometimes
- Fixed wonky time displays
- Fixed Strata expertise priority option to not switch incorrectly after all have one level
- Fixed task list task showing complete when it is not
80.1.5 15 de mai.
- Improved Splice Discipline automation post 148 Reinforce upgrade when set to Rank priority
- Improved behavior of resource usage when retrofitting late game (new cores get auto upgraded first if applicable)
- Added an automation upgrade for Compute Strata to prioritize expertise (get one level in each first)
- Colossal enemy health bar hover now shows their number if more than one of the same type to help with targeting
- Fixed Titan resource gain to account for spawn time gap and fixed per second display
- Fixed offline base calculations going a bit haywire
- Fixed colossal showing up on route choice some times
- Fixed Veil Shift to side routes putting you in wrong spot sometimes
- Fixed shield regen not stopping properly on Colossal when part is destroyed
- Fixed enhancement field sometimes not applying on first enemies spawned
- Fixed targeting options being wrong when exiting a Warp
- Fixed fast Array Capacity Cap changes causing Elements to be removed when they could still fit
- Fixed broken Discord role linking for S75+ (again)
- Fixed odd boss behavior when cancelling warp
- Fixed tutorial highlight issue
- Typo fixes
- (Mobile) Improved scroll behavior in late game Compute
80.1.4 12 de mai.
- Added setting to flash Crew tab when rank points are available
- Added kill distance information to tooltips for resources and mastery from Colossal
- Added progress per tick information to Strata Nodes
- Fixed Titan warp retreat triggering wrong colossal if shifted
- Fixed Titan warp enemy tooltips (again)
- Fixed smarter synth not swapping to or from alien synth when all maxed
- Fixed issue with loadout shard link calculations
- Fixed retrofit related text on loadouts post Titan
- Fixed Synth drag & drop sometimes not behaving correctly
80.1.3 10 de mai.
- Adjusted late game enemy Hulk (nerfed) and Vanguard (buffed)
- Fixed some core upgrades not applying right on load
- Fixed T18 Nano fluid recipe missing level 25 upgrade
- Fixed a veil upgrade applying when it shouldn't (effected residuum and fixture speed late game)
- Fixed warp enemy tooltips
- Fixed late game Specimen help tooltip
- Added Alien Synth speed bonus to systems enhancer and reduced Cryospindle craft time to speed up for task list
- Titan Array charge now carries over to next shot when there would be extra from final kill
- Significantly reduced titan warp charge times and slightly increased discharge times to reduce cancerous crew swapping
- Added tutorial and increased visibility for warning about UT upgrades being capped and removed for 150 transition
- Updated and fixed display issues for Turkish localization
- Reduced Titan retreat distance and time
- Fixed hovering enemies while in warp
- Fixed various late game tutorials and achievements showing up early
- Fixed late game warp enemy info being incorrect
- Fixed late game Discipline Mastery upgrade not applying
- Fixed Strata Growth panel flashing
- Fixed targeting circles in Titan
- (Mobile) Added new setting to lock key shards to prevent accidental drag
- (Mobile) Fixed Stats from Shards not displaying correctly
- Typo fixes
80.1.2 9 de mai.
- Improved offline progress accuracy when gaining stats quickly
- Increased Residuum gain bonuses in galaxy 8 and 10 to smooth out warp task
- Increased post task list residuum costs so its the same with above buff
- Buffed Alien Integration specimen research bonus to match the module
- Splice Discipline automation now behaves smarter after getting the Discipline Purity upgrade
- Improved some tutorial text and added Info to late game compute
- Daily backup AI points now included in the backup save, no longer need to double save
- Changed strata stats display to a popup to fix some UI issues with sizing and have room for more stats in future
- Added ability to use a percent (IE 99%) when setting Distance for auto navigate
- Added hover info for enemy Colossal damage
- Made Void Device links active text different color if links available
- Tweaked EoC scaling
- Added a few late game research rows
- Fixed Senectus warp charge speed upgrade
- Fixed bottom two splice crew late game adaptation cost start
- Fixed Titan Array order being shuffled on load sometimes
- Fixed Damage Meter for Titan Array
- Fixed Titan warp enemy stats to match boss stats
- Fixed Systems Enhancer core to cap at 5 levels properly
- Fixed late game resource displays updating slowly sometimes
- Fixed Alignment gain tooltip
- Fixed galaxy 10 node routing
- Fixed late game splice crew level estimates
- Fixed strata time to level estimates
- Fixed veil piercer not working after reinforce if reinforced while in warp
- Fixed enemy Capital boss kills not giving mastery
- Fixed Compute content overflow if using larger font size
- Fixed "Hide Completed" checkbox not showing correctly on Achievements page
- Fixed "Hide Completed" checkbox not working in Research
- Fixed offline progress hang if going offline in 150 without task list completed
- Fixed warp returning you to wrong Veil Shift
- Fixed Titan Cannon default targeting to be Armored
- Fixed Triple One Shot achievement trigger
- Fixed splice upgrade reset not triggering right
- Fixed role update bot for 75 area
- Typo fixes
- (Mobile) Scroll to bottom of file load/save popups by default
80.1.0 6 de mai.
- Fixed strata growths being unselected on load
- Fixed unbound research showing early
- Fixed splice rank points showing negative on load with specific upgrades
- Fixed crash issue in galaxy 10
80.0.6 3 de mai.
- Fixed compute strata growths sometimes not being credited until toggled
- Fixed unlocked Splice aspect not being selectable depending on settings (fixed on load if you were stuck like this)
- Changed deflector defaults to 60%
- Minor localization updates
- Fixed Pulverium and Adaptium offline gain
- Fixed Capital warp enemy tooltip
- Fixed confirm rank popups for Crew not always knowing about certain upgrades
- Fixed route selection sometimes duplicating available routes. Maybe.
- (Mobile) Fixed text overflow in Compute
80.0.5 1 de mai.
- Fixed task list upgrades not being applied sometimes
- Fixed late game Powercell not working
- Typo fix
- Fixed Galaxy 10 battle sequencing issue
- Fixed Research and Fleet task not finishing depending on ordering of events
- Fixed Plasma Chainer graphic
- Fixed stat missing check for cores to trigger milestones missing if 0 levels in the core
- Fixed 145 Capital enemy barrier not regenerating
80.0.3 29 de abr.
- Fixed Fleet Unstable Transit upgrades not showing if just unlocked
- Fixed Specimen Research Info hover showing wrong information
- Fixed extraneous debug button showing on warps
- (Mobile) Fixed scroll in Compute and Warp
80.0.1 29 de abr.
New Content:
- Content available up to sector 158, new ship type and combat at 150, new Galaxies
Changes:
- Added a 3rd Powercell, if you had baseline loops above 9 it will be reset to 9
- Residuum persist tier upgrade moved to galaxies instead of reinforce
- Unstable Transit Grid Buffed modifier no longer creates teleports slots
- Changed intro to not auto-advance, so players can read story as quickly or slowly as they want
- Core Auto Upgrade All now only affects filtered types (All, Weapons, Defense, etc.)
- Several text changes/improvements for consistency
- Added hide completed option to achievements
- Fighter Efficiency renamed to Capital Resource Gain
- (Accessibility) Shield text now has settings for font outline + disable color change based on % remaining
- (Mobile) Added way to delete unwanted save games more easily via new button in Settings
Fixes:
- Fixed tutorial highlight issue
- Fixed minor text issues
- Fixed Reactor auto power manage not auto power managing when uncapping power boosts
- Fixed script error when checking for missing stats
- Fixed Accumulation Upgrade displaying wrong button state/progress for some upgrades
- Fixed number formatting for "Preview" shard tooltips
- Fixed Reactor button getting stuck flashing red in some situations
- Fixed tutorial highlight sometimes pointing to wrong place
- Fixed warp progress sometimes being wrong
- Fixed hangar targeting sometimes being confused
- (Mobile) Fixed checkbox graphic being wrong in some cases
- (Mobile) Fixed rare error with tooltips
80.0.0 28 de abr.
- Added setting to turn on/off prestige upgrade notifications from overkill
- Changed look of cancel/no buttons on popups
- Added total players to UT rank display
- UT banked stages changed to be banked runs that can stack
- Fleet repeatable artifact nodes are more distinct and leftover FR will be used on them at end of run
- Fixed veiled enemy shard time estimates and drop rate
- Fixed crew rank upgrades not triggering fully on load sometimes
- Fixed Reinforce past 133 not rewarding the upgrades depending on galaxy progress
- Fixed beam display when firing rapidly
75.1.3 1 de fev.
- Fixed crash on some devices
75.1.2 19 de jan.
- Fixed crash on some devices
75.1.1 16 de jan.
- Added Reinforce Background Battles count to statistics
- Improved display of missing core upgrades on missing upgrades list
- Improved future splice crew unlock text to include adaptation levels required
- Improved display of Splicing stats on Stats & Info screen
- Localization updates
- (Mobile) Added native achievements. Sorry for achievement spam on startup for lategame players!
- (Mobile) Swapped to more persistent player ID, improving restore purchase functionality for future purchases (including new device/reinstall). Not retroactive
- (Mobile) Changed default to keep screen on/prevent screen sleep for fresh installs
- Fixed second galaxy page not showing up when unlocked in some circumstances
- Fixed stuck background battle
- Fixed reactor overdrive highest tier resetting if you reinforce before unlocking it again
- Fixed crew shard dropping when it shouldn't
- Fixed module queue overlay showing on top of fixtures
- Fixed enemy fleet ships wiggling in the preview
- Fixed doubled synth overlays on load in some cases
- Fixed synth not defaulting to fixture tab on load if doing fixtures
- (Mobile) fixed prestige start list being incorrect late game
- Typo fixes
75.1.0 14 de jan.
- Increased area the Spacemas Santalien will spawn in to make navigating to it easier
- Added highest rank to splice aspect tooltip
- Splice Upgrade Respec now only resets the last non finished rows
- Fixed Key Shards not showing in shard library
- Fixed splice crew ui issue when viewing adaptations and then automations
- Fixed issue with tutorial coming up with version info causing soft lock
- Fixed Alien Potency upgrade not effecting some things until restart
- Fixed Splice time to highest level estimate being wrong
- Fixed some localization text
- (iOS) Fixed hard reset bug
75.0.5 28/12/2025
- Spacemas Reactor boost is now not useable if you have Powercells (it didn't do anything for them)
- Spacemas Synth boost now does Synth Speed instead of Synth XP
- Fixed Prestige to 120 giving wrong distance
- Fixed aspect catchup speed display
- Fixed Fleet artifacts showing wrong on exploration screen after spending
- Fixed Powercells loop progress % to make more sense (maybe)
75.0.4 21/12/2025
- Fixed issue causing too much fuel to be used when buying instability with the event buff active
- Fixed prestige being grayed out during task list if you have cleared sector 74
75.0.3 20/12/2025
- Fixed galaxy node achievement requirements
- Fixed issue with Spacemas text
- Fixed issue with background battles
- Fixed galaxy upgrades apply button not showing when it should
- Fixed UT Missile enemy getting stuck when only base is left
- Fixed late game Fleet AF Research upgrade amount
- Fixed capital boss anti fighter damage display issue
- Fixed Skein button behavior
- Fixed Catchup Mastery display issue
75.0.2 20/12/2025
- Adjusted wording on Reintegration and Umbra sectors for clarity
- Added Dissonance gains to offline gains display
- Changed Galaxy 11 B15 battle to be easier so the top route is a viable cheaper path later
- Removed Adaptations requirement from Spliced Phenomenologist unlock
- Improved behavior of moving in and out of Umbra Region to use last Region you were in
- Improved Sector Info screen 150+
- Change Umbra Sector achievements to make more sense
- Added a setting to hangars that controls the auto part target swapping
- Fixed various fleet advisor and temp node related issues
- Fixed Galaxy 11 fleet practice battle stats cap
- Fixed white slot not allowing swapped shard from inventory
- Fixed Dissonance offline gains
- Fixed enemy Colossal global part sometimes absorbing the full shot
- Fixed Titan Array retrofit issue
- Fixed crash issue on some fleet battle practice nodes
- Fixed undo issue on some fleet nodes
mais Versão 81.0.5 há 11 h
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