King God Castle 4+

Defend the Castle with Heroes‪!‬

AWESOMEPIECE

Designed for iPad

    • 4.7 • 144 Ratings
    • Free
    • Offers In-App Purchases

Screenshots

Description

King God Castle is threatened by powerful enemies at the strategic point.

Defend against invasions using heroes, the power of the Most High, and your strategy!


■ Defend with your strategy and luck!

Your luck will decide which hero you can enhance and which weapon you'll get.
Use your strategy and tactics to make the most of what you've got and defeat your enemies!

■ Enhance and combine your own heroes!

Choose the 6 most strategic heroes. Use gold and gems from battles to strengthen your heroes
and bring out their potential.

■ Strengthening heroes through the power of Most High!

Strengthen the Altar to wield the Might Righteous power. Choose the Altar that will make your Heroes strong
and borrow their righteous powers.

■ Diverse enemies!

You'll be invaded by enemies with diverse characteristics and skills. Decide whether to wipe them out with magic
or tackle them one by one.

■ Choose your own difficulty and challenge!

You can use the challenge system to take on stronger enemies and earn more rewards.


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Official Forum
https://discord.gg/5d2H4sfHcA


Inquiries
kgcastle@awesomepiece.com

What’s New

Version 5.2.3

- 1 New Skin
- Bug fixes
- Fix localizing issue

Ratings and Reviews

4.7 out of 5
144 Ratings

144 Ratings

Kaliscollyeah ,

Love the game! Buggy at times

Hi,

Love the game and would spend a lot money in it for shinny skins, but please fix login and crash issues.

Thanks!

Sythreus ,

Much better then I expected

(Keep in mind that i do not have countless weeks of experience with this game, these are first impressions after having played for a couple hours. These opinions are just that, opinions)
Honestly a very good take on the AutoChess genera, not going to lie. Many of the mechanics are ones that I have either not seen, or have seen poorly implemented.

-Positives:
•One thing that I especially enjoyed while playing was the fact that it is primarily balanced around PVE, allowing you to go for more gimmick based strategy rather then trying to stonewall you into some halfbaked 'meta'.
•Another is that you are limited in how many units you actually bring with you to battle, (you can get multiple of the same unit, but only get one of 6 that you have previously chosen to put on your team).
•Every unit seems at the very least viable, with the starting caste's only downside being blandness. (May not apply to you personally)
•Its incorporation of an almost tower defence mindset has really helped it reach its potential.
•Each unit has upgrades that can carry over into each game, expanding how useful they may be.
•A fairly interesting talent tree system where you invest points as you progress in order to improve your abilities to take on certain challenges.

-Negatives(?)
•In order to get the more interesting units you do have to grind for quite a while in order for a gatcha-type scroll where you only have a chance to obtain a unit. Again not very far into the progression as of yet, so unsure if this remains a problem.
•Ability casting on tank type units feels clunky, forcing them to pause for a sizeable amount of time to use an ability that is sometimes worse then their basic attack.
•The AI for some of the units is odd and feels clunky at times. While I understand that much of this happens as a side effect of it being part of the AutoChess genera it doesn't change my stance on it. Healers will wander around aimlessly trying to get to allies who are full health while they themselves are almost dead, tanks and DPS will stop moving and attacking in order to use an ability worse then the basic attack, units will prioritize enemies on full health rather then low health ect...
•And finally, my biggest gripe is the energy based system where you need to wait in order for it to refill. I have never been a fan of this monetization method and I doubt i ever will.

This concludes my review, TLDR is 4/5, great but could be better.

So, now that I am done the review I just want to tell the devs something (If they have someone that can read english, which is likely).
You need a better name for the English speaking audience. I know that it wont be as big as the eastern audience but the name that it has at the moment just doesn't work as a first impression. It lacks fluidity and also seems a bit redundant (not faulting you for this, its just how different languages tend to translate into each other.)

Ag.tyrone ,

addicting

one of my favourite games to play especially since you don't need to be actively participating if you’re busy

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