LE03 | AudioTune + AUv3 4+

SOLD OUT Limited Edition #3/10

AudioKit Pro

    • 5.0 • 3 Ratings
    • $3.99

Screenshots

Description

** NOTE: This is an old app, it may not work with modern iOS or DAWs ** 2023 SALE, Only $2.99 *

This app is #3 in our series of 10 Limited Edition apps. Learn more:
https://audiokitpro.com/appdrops

AudioTune is a new real-time pitch correction AUv3 plugin from Coda Labs and AudioKit. Make vocals and instruments sound more in tune, or add creative robotic tuning effects in real-time with nearly zero latency.

Features:

- Real time auto pitch correction for monophonic signals from 50Hz to 2000Hz.
- Works on male and female voices.
- Control the correction amount and correction speed for natural or robotic sounding output.
- Tune to 144 different scales.
- Set your pitch standard to any frequency (default: A=440Hz)
- Use in standalone with wired or wireless headphones.
- Works in all AUv3 hosts, such as Garageband and AUM.
- Shortcut to process audio files in standalone.
- Record your creations in-app in standalone.
- Run multiple instances of AudioTune in compatible hosts.

What’s New

Version 1.20

- Fixed a bug where parameters were not saving properly in AU hosts.

Ratings and Reviews

5.0 out of 5
3 Ratings

3 Ratings

ellson73 ,

Amazing

Honestly this thing is bonkers. It sounds legit, I wish you could adjust the intensity of the transition/speed setting with a sort of attack or glide setting?

Unfortunately It’s also still causing massive cpu spikes in any project i try to utilize it in, if a project in AUM idles or performs at 40-50% - having audiotune on a track will cause it to spike up to 120% at seemingly random intervals. If my idle or performance usage is 60-80% the cpu spike increases with the cpu usage in kind, so in this case could jump up to 150% even 170% in some cases.

I must be able to use it live or during a recording session without the audio pops and glitches I definitely get from these spikes. I have read online that even when AUM says 90% it probably isn’t a true 90% but that doesn’t seem to be the case on my ipad pro sine whenever I go to 90% or above in any other projects that do not use AudioTune I can clearly hear the pops and glitches! So my cpu metering must he correct 99% of the time just to rule that out.

Adjusting the buffer only alleviates the issues at 512 / 44.1khz but even then if I am working in a project with 50% cpu usage just having audiotune in the project causes it to spike all the time, and that buffer is far too high to properly use it on live vocals or during a recording :(

Ipad pro 3rd gen 6gb ram - latest ios13 build

Awesome app

App Privacy

The developer, AudioKit Pro, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer's privacy policy.

Data Not Collected

The developer does not collect any data from this app.

Privacy practices may vary, for example, based on the features you use or your age. Learn More

Supports

  • Family Sharing

    Up to six family members can use this app with Family Sharing enabled.

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