This app assists faculty in adding game elements to lectures, online courses, and out-of-class activities. The game involves short term challenges and semester-long missions. This app is a demo of the system, which can be customized for specific faculty. More information at game.dataii.com.
Educational Gamification System and Gameful Teaching Process US Patent Application No. 14/922,321, 2015
Gamification in an academic course can be considered a complex system of many tools within two main categories: short-term engagement and long-term participation. Adoption of just a few of them separately, such as a leaderboard, badges, a points system, or classroom response system may not lead to an intrinsically satisfying experience and expected high levels of motivation. This follows the Anna Karenina principle (Bornmann & Marx, 2012) present in complex systems.
Up to six family members will be able to use this app with Family Sharing enabled.