Play is the first native iOS design tool built for creating mobile products.
With Play, you can design, iterate and experience your work as you create it, while taking full advantage of native iOS features to bring your product to life.
Unlike traditional design tools that require you to context switch and simulate the mobile experience, Play is the first tool to make contextual design for mobile possible. No more proxies, simulations or syncing to mirror apps.
Some of Play's Features:
- Access powerful native gestures and interactions without any code
- Access native features like live maps, modals, input textfields, video, pickers, Collections and more
- Import your components, styles and pages from Figma
- Customize pre-built components in the Play Library or use Play's Page Layouts for quick prototypes and design sprints
- Create and manage project-wide design tokens like colors, type styles and spacing values
- Create multi-state components
- Easily share your designs with teammates and users for testing
- Play now offers an additional Spring easing animation for actions.
- You can access the new Spring setting in the “Easing” slider inside any Actions panel.
- You can control the animation using the Spring Intensity attribute. The higher you set the intensity, the lower the damping will be.
Explore Section 2.0
- We added tags, search, and project badges to the Explore section projects to help you easily sort and find what you’re looking for.
- In each Explore project’s lobby, we added a “Save To My Projects” button and a relevant video if applicable.
Teams UI updates
- Personal teams previously called “My Workspace” are now called “My Team.”
- On the projects page, your current team will now display the team avatar and member count.
- On the teams dropdown page, we added new CTAs, moved the pagination dots, and made additional UI updates.
- Since Play is available for anyone to use now for free, invite your team members and start collaborating! Realtime multiplayer is coming soon :)
- Uploaded image thumbnails were not displaying properly in collections’ databases.
- Color well elements’ UI Style attribute was not reflected in Play Mode.
- On the Go To Page action panel, updating attributes did not change the animation preview.
- Without enabling reorder, users were able to drag and drop picker items, but their changes were not saved.
- Actions on the Main Component weren’t triggering on component instances.
- When adding a URL to a web view element, the keyboard auto-capitalized the first letter of the URL leading to issues.
- Setting a page container’s height to Auto made it appear to have a height of zero.
- Edit Mode did not show the corner radius on elements with a background blur.
- Adding a second emoji to a text element caused the first emoji to duplicate.
- Icons within the editor are now slightly smaller.
- Custom margins were not displaying correctly on the Main Component when pushed from a component instance.
- When creating a capsule, icon, or mini button, tapping the override dots reset attributes to the default element type.
- When creating a button with the image enabled, the Size attribute’s calculator would not open.
- Play crashed when a user set a button’s Image Gap or Title Gap attribute to Auto.
- Editing a team name adjusted the width of the input field.
- Changing a team picture closed the panel without saving the edited team name.
- A team’s name label reduces size after closing and opening the teams panel.
- After restarting Play, the teams modal always displayed the “My Workspace” team.
- The new teams UI overlapped with the refresh loader.
- When adding a long team name using Play for iPad, the input field’s width was not dynamic.
- A Viewer team member could edit the project after being removed if they were already viewing a page.
Ratings and Reviews
Wow it’s pretty nice on phone
Swiping left and right to order, add, and central you can edit each element as you select and manipulate. Then easily jump to run prototype
Gotta pretty great UX for a start, finally can mock up from bed!!! Ha
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- Rabbit 3 Times LLC
- 270.6 MB
- Graphics & Design
- Requires iOS 15.0 or later.
- Requires iPadOS 15.0 or later.
- iPod touch
- Requires iOS 15.0 or later.
- Requires macOS 12.0 or later and a Mac with Apple M1 chip or later.
- Age Rating
- © 2021 Rabbit 3 Times, Inc.