Rusted Warfare - RTS 9+

Corroding Games

Conçue pour iPad

    • 3,99 $

Captures d’écran

Description

Rusted Warfare is a fully featured multiplayer RTS inspired by classic real-time strategy games with fun gameplay and modern multi-threaded tech.

• A pure RTS with no microtransactions
• Online and offline multiplayer over wifi and mobile networks
• Campaign, skirmish, survival, and challenge missions, with full AI
• Over 50+ unique land, air, and sea units for dynamic gameplay
• Experimental units and nuclear missiles for the big endgame battles
• Fast interface: Issue commands through the minimap, multi-touch support, unit groups, rally points
• Strategic zoom: Zoom out to view and issue commands across the whole battlefield
• Save and load games including multiplayer games for that quick lunch time battle
• Reconnect disconnected multiplayer games and avoid any disappointment
• Fully scales from phones to large screen tablets

Nouveautés

Version 1.15

Rusted Warfare Update 1.15
-New unit - Heavy AA Ship (by uber)
-New unit - Spy Drone - Can not attack/Can see further through fog/Decent health and speed/Self repair. Built in the T2 air factory.
-Game history shown with graphs on post game win/lose screen and Stats/leaderboard button in replays
-Shader effects (enable in settings) - Right now adds displacement/shockwave effects such as teleport, water ripples, nuke shockwaves.
-Overrides for each players in multiplayer and advanced skirmish
---AI difficulty can now be set differently for each AI player
---Starting units can be different for each player, useful for faction selection in mods.
---Unit color can be overridden for each player
-Added new speed and blink modules to Modular Spider
-Nautilus: Launch scout bot ability and anti-nuke added
-Lots of other new features and fixes.

Notes et avis

4,5 sur 5
37 notes

37 notes

Bobbybousch ,

I see you

You, a stranger who owed me nothing, made a game just for me. I appreciate it and also you.

While playing, I would ask myself questions - why are there mass extraction points, but no energy? Why can everything walk, and also submerge? Why is does this turret have legs? Why can’t my HQ move underwater next to my base and hide there for the entire match while I rush t1 dank tanks and cruise missiles? How do two giant mechs fit into one tiny airplane? How many times can I listen to The Planets by Holst before it stops being very, very tight? Why do some of these maps seem so… so…… familiar?

But like a koan, the act of questioning brought enlightenment. I see now the flaws in my previous teachers. How could it ever be that in a world where ships can grow legs and walk onto land, forcing victory at T2 navy or better yet, a rage quit, the same feat would then be denied to t3 submarines?? I was so blind. Thank you for revealing your truth to me.

PS please let builders attack (reclaim enemy)

The-draw-guy ,

Great game!

I really love the mech units! The attention to how they move is awesome. This brings me back to the days when I first played Dune on my Amiga 1200. What fun I shall have! Thanks

Gareth Murray ,

Amazing as balls

Can I request something i know its lots of work but more naval units and air units cause they are a little lacking and maybe add human infantry units like people too

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