Superbrothers: Sword&Sworcery 12+

Capybara Games Inc.

    • $5.49



*****UNIVERSAL VERSION. Superbrothers: Sword & Sworcery EP is an exploratory action adventure with an emphasis on audiovisual style. Traverse a mythic little realm, use a sword to do battle & evoke sworcery to solve mystical musical mysteries. Co-operate with friends via Twitter, experience a videogame world that is affected by moon phases & help a wandering warrior monk complete her woeful errand.


***** from thousands of players!
***** from
***** from The London Times
10/10 from
9.5/10 from

"Gworgeous" remarks

"Swo Engrossing" enthuses

"It's just walking!?" observes Baiyon.

"Achievement in Art" awarded by IGF Mobile 2010.

S:S&S EP features an album's worth of original music by noted composer Jim Guthrie as well as artwork & designs by Superbrothers Inc, crafted & engineered by videogame wizards at Capy in Toronto, Canada. For more details, feel free to stop by

Listen to Jim Guthrie's Sword & Sworcery LP: The Ballad of the Space Babies, available April 2011 on iTunes, Bandcamp & limited edition vinyl.

What’s New

Version 1.18

We've re-calibrated for modern devices and operating systems.

Ratings and Reviews

4.2 out of 5
59 Ratings

59 Ratings

Editors’ Choice

Plenty of games cast you as an outgoing hero, exploring the wilds with sword in hand - but nobody does it quite like Superbrothers. Stunning art, a haunting soundtrack and poetic storytelling combine to create a magical, mythical mystery that stays with you long after you put it down.

PartyPerson321 ,

Very charming adventure title.

This has a really strong atmosphere, with beautiful music and pixel art, and the way everything around you reacts to your taps never gets old. The story came across as a touch lightweight to me, but I was surprisingly moved in the darker final chapter, and the dialogue is pretty consistently amusing. Simply wandering these gorgeous environments was a delight, and the combat is serviceable if somewhat rough around the edges. The faux-3D perspective is a bit hard to read, but that’s a problem less often than you might expect. I had problems in the third chapter, where you’re supposed to change the moon phases to impact one of the game’s two worlds, but it kept resetting when I walked in the wrong direction, requiring me to repeat the previous steps over and over again. The puzzles are sound based, and I generally struggled to figure out the solutions, but they feed into the atmosphere. Mostly I love the peculiar combination of irreverence and serenity. This game is lovely.

Darcy L ,

This is my favourite game to this day

I still enjoy replaying this piece of art of a game. It’s fun, I find new things, and the sound is just top notch. I hope the dev team brings a sequel to this game. I’d gladly pay for another sequel. Don’t miss this game.

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