Triennale Game Collection 9+

La Triennale di Milano

Conçue pour iPad

    • 3,5 • 2 notes
    • Gratuit

Captures d’écran

Description

The Triennale Milano Game Collection is a virtual exhibition of video games created for the 21st International Exhibition of Triennale Milano by five of the world’s most renowned independent game designers, showcasing these artists’ experimental approach to interactivity.

The five featured artists are: Mario von Rickenbach & Christian Etter (Dreii, Plug & Play), Tale of Tales (Luxuria Superbia), Cardboard Computer (Kentucky Route Zero), Pol Clarissou (Orchids to Dusk), and Everest Pipkin (Mirror Lake).

Each week for five weeks a new game was made available in the collection. These games are self-contained takes at interactive narrative, puzzles, and exploration.

The Collection is curated by Italian game designer Pietro Righi Riva and the virtual space in which the exhibition takes place is produced by Italian game studio Santa Ragione, makers of the “Best of 2014” AppStore hit FOTONICA.

[Week 1] Il Filo Conduttore by Mario von Rickenbach & Christian Etter (Switzerland), is a small story about about a cord, which hangs down from the top, overlooking a handful of delicately arranged objects.

[Week 2] LOCK by Auriea Harvey & Michaël Samyn (Tale of Tales, Belgium) is a small exploration of the universe, as previously imagined: based on cosmologies which place the Earth, and thus humans, at the center of the universe, Loci Omnes Caelesistis Kyries shifts between a simple diagram and a fascinating machine.

[Week 3] Neighbor by Jake Elliott, Tamas Kemenczy & Ben Babbitt (Cardboard Computer, USA) is the story of a wordless friendship that evolves over time, set in a small underground domicile and the patch of desert above it.

[Week 4] A Glass Room by Pol Clarissou (France) showcases pictures and animated sequences from Pol Clarissou’s own life. The flickering photographs projected on virtual walls create a narrative that evolves as the player manipulates the device.

[Week 5] The Worm Room by Everest Pipkin (USA) is a first-person exploration game which exists as a series of endless glass greenhouses that the player may wander through for the same reasons one visits a physical botanical garden; to walk, to take in beauty, to learn.

** Triennale Game Collection is designed for iPhone 6 and above. It is NOT compatible with iPad2, iPhone 4s, iPod touch 5th generation, iPad 3rd generation, or the iPad mini 1st generation

Nouveautés

Version 2.0

Support for new hardware and screen ratios, better memory management, many minor fixes and improvements.

Notes et avis

3,5 sur 5
2 notes

2 notes

Kfergnutz ,

Good I think

I liked the. 4th one , but still didn't understand the point and obviously didn't follow threw but it looked nice , the rest was pretty much the same , confusing , congrats I feel dumb again

Driffoid ,

5 terrible games

The "games" make no sense. You're thrown into these things not knowing what to do. Even if it's supposed to be abstract, it still doesn't work. The 3rd game is the only one worth playing, and the last one? Ha! It's a joke.

Ggfhnb ,

Want more games like this!!

These kinds games r sick does anyone know what they r actually called and someone make more!! This game is sick

Confidentialité de l’app

Le développeur La Triennale di Milano a indiqué que les pratiques de l’app en matière de confidentialité peuvent comprendre le traitement des données comme décrit ci‑dessous. Pour en savoir plus, consultez la politique de confidentialité du développeur.

Données non recueillies

Le développeur ne recueille aucune donnée avec cette app.

Les pratiques en matière de confidentialité peuvent varier selon les fonctionnalités que vous utilisez ou selon votre âge. En savoir plus

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