Math Games 1st Grade 4+
Carlsen Verlag GmbH
Conçu pour iPad
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- USD 1.99
Captures d’écran
Description
Connie lets your child experience plenty of great adventures in the Knight's Castle while practicing all of the important math problems taught during the first year at school. The app was developed in cooperation with educationalists and designed specifically to enable playful learning.
HIGHLIGHTS
• Nine learning areas, unlocked by completing them in a defined order.
• Various difficulty levels to adapt the learning games to the child's current knowledge.
• Individual feedback and learning hints.
• Three-tier reward system for long-term motivation.
LEARNING AREAS
1. Counting
The dragon Merlin gets red spots from sneezing. And they don't disappear until your child has counted them all.
2. Number sequences
Treasure chests are stacked in the treasury of the Knight's Castle. The treasurer has numbered them and cast a spell so that they can only be opened in the right order.
3. More, less or equal
Felix the mouse wants to get to his girlfriend Emily. Unfortunately, there are a few gaps in the battlements that prevent him from reaching his damsel. Your child is asked to help by slotting the correct symbol (greater than, less than or equal to) into a gap on the wall between a series of numbers.
4. Adding
The king and the queen keep their crowns in a shelf. They need your child to help them add them all up.
5. Breaking up numbers
Two canons are used to practice breaking up numbers. Your child is asked to load the canons in such a way that the numbers on the balls add up to a certain number.
6. Subtracting
Sammy the spook makes some of the knights' helmets on the shelf disappear during the witching hour. Your child is asked to subtract the transparent helmets from the opaque ones in order to solve the task.
7. Swapping places
The residents of the castle have gotten their clothes mixed up on laundry day. To solve the exercises, your child is asked to find the swapping tasks that belong together and then calculate the results.
8. Inverse equations
The bats need to be put to bed. Your child is asked to find the matching pairs of bats with the same math problems and then calculate the inverse equation in each case.
9. Bridging through ten
In this math problem, knights help your child to solve addition and subtraction equations by breaking down the summand/subtrahend to ten and then adding/subtracting the rest.
SUPPORT
If you have any questions, please feel free to shoot us an e-mail (apps@carlsen.de). We’ll be more than happy to answer them for you!
Nouveautés
Version 1.0.1
This app has been updated by Apple to display the Apple Watch app icon.
Dear parents, we hope you and your kids enjoy our new app. Please let us know how you like our app by giving us a rating and a review. Thanks a lot!
Confidentialité de l’app
Le développeur Carlsen Verlag GmbH n’a fourni aucune information à Apple concernant ses pratiques en matière de confidentialité et de traitement des données. Pour en savoir plus, consultez la politique de confidentialité du développeur.
Aucune information fournie
Le développeur devra fournir des informations quant à la confidentialité des données au moment de soumettre la prochaine mise à jour de son app.
Informations
- Fournisseur
- Carlsen Verlag GmbH
- Taille
- 105,4 Mo
- Catégorie
- Éducation
- Compatibilité
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- iPhone
- Nécessite iOS 8.0 ou version ultérieure.
- iPad
- Nécessite iPadOS 8.0 ou version ultérieure.
- iPod touch
- Nécessite iOS 8.0 ou version ultérieure.
- Mac
- Nécessite macOS 11.0 ou une version ultérieure et un Mac doté d’une puce Apple M1 ou une version ultérieure.
- Langues
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Allemand, Anglais
- Âge
- Classé 4+, conçu pour les enfants de 6 à 8 ans.
- Copyright
- © Carlsen 2017
- Prix
- USD 1.99
Prend en charge
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Partage familial
Jusqu’à six membres de la famille peuvent utiliser cette app lorsque le partage familial est activé.