Give-Get Financial Board Game 4+

Finance411 LLC

专为 iPad 设计

    • 免费

简介

Give-Get is a financial literacy game used to teach budgeting, saving, and borrowing. Students compete, play and learn outside of the classroom. Students move around the board making decisions to Give money to potentially Get money.

In order to successfully move around the board, a student must understand their essential expenses and plan for unexpected expenses by establishing an emergency fund. Once a student has their essential expenses and emergency fund covered, then any additional money can be used for discretionary spending, saving or investing. A student has two choices to use their discretionary dollars. They can do nothing (the equivalent of keeping their money under the mattress) or they can Give money to potentially Get money depending on where they land on the board.

The Four Corners are the most important spaces on the board and represent Budgeting. Establishing a weekly, monthly or annual budget is the first step to getting a handle on your finances. You have to figure out how much money is coming in and how much money is going out to calculate how much is left for saving and investing.

The Piggy represents a guaranteed savings account which is the foundation of an overall retirement planning strategy. Examples of guaranteed saving vehicles that can also provide guaranteed income are pensions and annuities. In addition, checking accounts, savings accounts, certificate of deposits and money market funds are relatively safe investments and pay varying degrees of interest on your money so they are also considered a Piggy.

The Chart represents a non-guaranteed investment account. If you are saving for longer-term goals (10+ years), investing in the stock market can be a good way to create wealth. Some examples used to invest in the stock market are individual stocks, passive index funds and active mutual funds.

The Ticket represents speculation or gambling. Examples are playing the lottery, betting on a sporting event or playing a slot machine. With gambling, once the event is over or the slot machine’s reels stop spinning, your chance to win money is over. It is an all or nothing proposition. You either win or lose.

The House represents asset ownership. It illustrates how an asset appreciates in value over time, but may lose value if you have to sell it in a fire sale. Owning an asset can be very rewarding and financially beneficial. Examples of owning an asset are a primary residence, an investment property, a business venture, a private investment, commercial real estate or a piece of art or jewelry.

The Pillars represent Borrowing. Borrowing can be a positive financial transaction if you have a plan to repay the loan and a plan for the use of the proceeds. Examples of borrowing are a home loan, a line of credit, credit cards, or student loans.

A student wins if their opponent goes bankrupt or if they are the first player to have a net worth of at least $100.

Sponsors can use the app for a national competition with scholarship opportunities.

新内容

版本 2.0.15

bug fixes and performance improvements

App 隐私

开发者“Finance411 LLC”已表明该 App 的隐私规范可能包括了下述的数据处理方式。有关更多信息,请参阅开发者隐私政策

未与你关联的数据

开发者可能会收集以下数据,但数据不会关联你的身份:

  • 联系信息

隐私处理规范可能基于你使用的功能或你的年龄等因素而有所不同。了解更多

支持

  • Game Center

    挑战朋友并查看排行榜和成就。

你可能也会喜欢

Rexchange-Real Estate Exchange
游戏
MTT-Ludo Race
游戏
连锁拼图 - 脑力训练拼图
游戏
Word Search Real Money Prizes
游戏
Bucks Run!
游戏
NumSum – A Relaxing Math Game
游戏