简介

In contrast to most other modeling tools, Plastic does not use polygons to define the shape of an object. Instead, you build up a volumetric representation by simply combining primitives with add and subtract operations. The same tools used for modeling can also be used to apply color to the model in one continuous workflow. And, since all of these actions in Plastic are non-destructive, you can easily change aspects of your scene at any point without affecting unrelated work. When you are done, objects can be exported as PLY files to be animated, rendered, or 3D printed with the help of other tools.

To get started, create a new project by tapping the “+”-symbol in the project gallery. To edit an object in the scene, you can either tap it twice in the outline or tap the “Edit” button after selecting it and switching to the attributes panel. By tapping the plus button in the outline panel, you can now add strokes to your object and build up its shape.

Although I am trying my best to provide a polished experience, Plastic is still in an early stage in its development and occasional bugs, missing features, and frequent design changes cannot be completely avoided.

If you are interested in updates on the development progress, feel free to follow me on Twitter @raffael_kaehn. For feedback, please send me a direct message or an email to feedback@plastic.app.

新内容

版本 1.0.5

- Bug fixes and performance improvements

App 隐私

开发者“Raffael Kaehn”已表明该 App 的隐私规范可能包括了下述的数据处理方式。有关更多信息,请参阅开发者隐私政策

未收集数据

开发者不会从此 App 中收集任何数据。

隐私处理规范可能基于你使用的功能或你的年龄等因素而有所不同。了解更多

支持

  • 家人共享

    启用“家人共享”,即可让最多 6 个家庭成员使用此 App。

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