Core Defense 12+

A roguelike tower defense game

Sonderland Games UG haftungsbeschrankt

Designed for iPad

    • 4.6 • 7 Ratings
    • Free
    • Offers In-App Purchases

Screenshots

Description

Core Defense takes the best out of the tower defense genre and infuses it with roguelike mechanics and adds a dash of deckbuilding to create a simple, yet enticing gameplay experience which will have you craving for just one more wave, one more reward and just one ... more ... run!

- Easy to learn – needs no tutorial
- Hard to master due to high difficulty
- Play in short sessions, pause any time
- Unlock and discover different rewards with every run
- Explore many playstyles and strategies
- Unlock dozens of elusive achievements
- Save and share infographics about your runs

Unlock the premium version to ...

- Blissfully despair at 20+ difficulty levels
- Try how far you can make it in endless mode

Unlock the mastery expansion to ...

- Collect mastery points to spend on various bonuses
- Beat 10 more difficulty levels
- Spice things up with 10 supercharge modes

What’s New

Version 2.3.2

- Fixed caching for purchases for offline play
- The restart button is now disabled for daily challenge games
- Restarting a game will now keep the selected supercharge
- The score bonus for unused mastery points is now tied to the amount of waves played so creating and immediately abandoning games can no longer be exploited to gain infinite XP
- You can no longer abandon an already abandoned game for infinite XP

Ratings and Reviews

4.6 out of 5
7 Ratings

7 Ratings

A-) ,

Very nice rethink of TD, could improve though…

… For starters, it would be nice if the playing-field came in different sizes/layouts, specifically taller so more complicated paths could be built. But smaller, non-rectangular etc. and/or other playing-field “mods” (I dunno, teleports perhaps, or branches, either randomly chosen or filtered by mob-type, etc. etc. - Be creative..!)

Another, minor, issue, is that it is sometimes very hard to get going, if the first set of random-draws are particularly “unfavorable “ (ie. you get towers that are sub-optimal initially, such as non-dmg. towers / towers dependent on others or on certain upgrades before being powerful enough to matter or such “bad combos”). Wouldn’t be so much of a problem, if this didn’t happen so relatively frequently as it does. My best attempt at a possible solution / improvement, would be to choose between one or more pre-defined lists, each containing a hand-picked sub-set of towers and upgrades etc. that are known to mostly, if not always, produce a viable combo of starting towers/powerups/etc. when the random selections are all made from one such list. This would only need to be done for the first one or few levels, after which it will be much easier to survive one or more levels where the random selections are bad / sub-optimal, as one already have some towers up,and running etc.

Hope this helps, keep up the good work devs ;)

App Privacy

The developer, Sonderland Games UG haftungsbeschrankt, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

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Supports

  • Family Sharing

    Some in‑app purchases, including subscriptions, may be shareable with your family group when Family Sharing is enabled.

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