Minds of Nations 9+
State as a school for souls.
Calin Zidaru
Designed for iPad
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- Free
- Offers In-App Purchases
Screenshots
Description
MMO. Continents without microtransactions are available with limited capacity.
STORY
After a number of incarnations on Earth and unhappy with the opportunities nations offer souls to grow, our hero, Kanli (you) is offered a chance to .. do better.
He will try, over a number of simulations, to build states that survive the hardships of time and scarcity whilst helping as many souls as possible evolve beyond the taints.
13 ideas that we explore in Minds of Nations
1. The Nation as a school for souls
You play the custodian of a state through millennia. The nation is both a state in the classical sense, but also a school for souls that are interested in overcoming this plane.
You have to consider strength, the material needs of a community and the evolutionary needs the souls that take birth in your realm have. A sluggish state will have them stuck for centuries into the same thoughts, fears and vices. While a weak state may not provide enough bodies or opportunities in life.
2. Religion as the development of methods for transformation, not a popularity contest
Incarnated or not, souls generate ideas for you. Ideas are of three types:
The first is the spiritual path that your nation discovers.
Ascetics tired of the endless cycle of birth-rebirth and desire-aversion, are developing methods for transcending this plane of existence.
So they develop the stages of concentration, reflections, prayers, mantras, breathing and other techniques for purifying consciousness.
It does not matter how many people adhere to the path your ascetics uncover. It is NOT about having many provinces declaring themselves Catholic, but rather, having a path that frees more persons from the chains of desire, hatred. Having more methods that incorporate different mindsets, that free one from all attachments and bonds.
3. Governance as a collection of answers to communal questions
Instead of having broad systems like Communism, Monarchy, or Democracy, you use ideas to answer each individual governance questions like:
"Who leads our nation ?"
- It can be 1 person, it can be three, it can be a couple, it can be a council..
"How is that person chosen ?"
- Leadership can be inherited, elected by others and then you'd have to choose who can elect your leader. Only landowners ? Everyone older than 14 ?
We approach every issue of community management in the same way, from economics to the justice system.
4. Effects that change over time
5. Effects that change based ON your production of their associated resources.
6. Algorithms that try to incorporate a bit of realism
7. Technology as a number of general subjects and not as a tech tree
8. Armies have to carry food and soldiers are recruited from the labor force
9. War, lies & propaganda
We explore the way politics has been poisoning our mindstream for centuries. Framing reality and spinning half truths into rigid dogma and encouraging us and our ancestors to commit various atrocities.
10. Karmic years & soul cycles
We try to incorporate the idea of karma into wars. A nation that attacks will get years added to the time needed for its souls to pass through each independent evolutionary stage. This means that fewer new ideas will appear in your state due to the emotional traumas caused in the conflict.
11. Astral plane management
12. Free-to-play continents, custom wonders, heraldry and more
You can fly a banner with custom heraldic elements that are not found in Europe in the Middle Ages.
You can also build new wonders - enough with the eiffel tower.
Every simulation includes continents that have no microtransactions. 100% free. However, their total capacity is limited.
13. Climate change
The game simulates the effect that large, monocultural, agrarian societies have had on the environment..
What’s New
Version 1.2.100
- fixed effects are back !
Ratings and Reviews
Moving through the map
Cant you just make it like every other game where you uses twoo fingers
App Privacy
The developer, Calin Zidaru, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.
Data Not Linked to You
The following data may be collected but it is not linked to your identity:
- Contact Info
- Usage Data
Privacy practices may vary based on, for example, the features you use or your age. Learn More
Information
- Provider
- Calin Zidaru
- Size
- 149.2 MB
- Category
- Games
- Compatibility
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- iPhone
- Requires iOS 11.0 or later.
- iPad
- Requires iPadOS 11.0 or later.
- iPod touch
- Requires iOS 11.0 or later.
- Mac
- Requires macOS 11.0 or later and a Mac with Apple M1 chip or later.
- Apple Vision
- Requires visionOS 1.0 or later.
- Languages
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English
- Age Rating
- 9+ Infrequent/Mild Mature/Suggestive Themes Infrequent/Mild Horror/Fear Themes Infrequent/Mild Cartoon or Fantasy Violence
- Copyright
- © Soul Playing Games
- Price
- Free
- In-App Purchases
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- 13365 CyberPoints 899,00 kr
- 9098 CyberPoints 599,00 kr
- 4586 CyberPoints 399,00 kr
- 4586 CyberPoints 299,00 kr
- 3170 CyberPoints 229,00 kr
- 2539 CyberPoints 199,00 kr
- 1920 CyberPoints 89,00 kr
- 2038 CyberPoints 149,00 kr
- 1650 CyberPoints 119,00 kr
- 910 CyberPoints 69,00 kr