Halette - damage by color dif 4+
3D top-down colorful shooter
Dmytro Serebrennikov
Designed for iPad
-
- Free
Screenshots
Description
This game will get a lot of updates, and you will control it. The main idea, which will remain, is dealing damage by color difference.
Yellow versus blue, purple versus green, red versus cyan. All capsules know colors, because in winter they live in the trees, where there is absolutely nothing to do except look at the slowly disappearing fields of flowers, leaving their colors on the snow.
But it does not mean they are stupid and cannot make anything, they have arms, and don’t need legs, they climb trees through a hollow core that is ideally cut to fit their volume. They also love to use their rounded body parts to cut sharp corners, which is why most of their products have such soft, relaxed shapes.
But the very young capsule with a pompom could not learn which color is opposite to another color, so one day she came up with a brilliant hint for herself, from which she decided to make six snowmen and put a disco ball that would shine on them. This was not a problem and by evening 6 snowmen were already standing on her platform suspended from a tree, and the disco ball was lit. She twisted it with the help of a scrolled rope, but what she definitely couldn’t expect what was inside the snow itself.
Toy pistols were buried in the snow, shooting indelible paint that had accumulated there from many years of lying in eternally regenerating flowers.
The capsule knew that snowmen really couldn't walk, but without eyes they always turned their heads towards her.
The merciless two-ball creatures began to fire at the capsule. Unarmed and green, at that time, she was able to push two snowmen without even getting wounded nearby, and before the fall, she grabbed 2 pistols for 2 hands: one in each, or even 2 in one, and shot off both of their heads in flight .
Returning to the platform, being red from the light of the rays of the impartially spinning disco ball, she saw in front of her even more dead-standing purple and blue vertical balls hidden in the snow, aiming their black, dirty, delicious-smelling pistols at the yellow side of the capsule, which looked so hot to them.
One moment and the capsule was already all yellow, spraying them with two pistols: boom headshot, boom headshot, boom headshot - the capsule received three shots and could not allow a fourth, continued to shoot in all directions and the advantage in the number of pistols left a pot-bellied pile of snow, and their heads did not even begin to lie near them. - But from behind, the capsule, tired in yellow sweat, felt an unpleasant mosquito bite - it was a shot from a stupid, young green snowman, he could only take the merciless blow of the first yellow and quickly flowing into the green belly of the capsule, which sent the green one straight into the abyss in which there is no color: neither black nor white.
The capsule looked for a while at the empty platform, at the disco ball turning its last twists, and she decided to add wheels to the snowmen next time, or something else.
What’s New
Version 2.0
1. Level upgrades depending on color
2. Each effect have unique visual effects, which I created by myself
3. Each effect depends on chosen color and interpolate (blend) its value on neighbor colors. Example: level-uping red color will also increase orange and pink but not cyan
4. Each upgrade has name of color
5. Auto-aim got better code
6. The code architecture has become nicer
7. Quit button
8. Less movement slip
9. Enemy upgrades
10. Tutorials
App Privacy
The developer, Dmytro Serebrennikov, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.
Data Not Collected
The developer does not collect any data from this app.
Privacy practices may vary based on, for example, the features you use or your age. Learn More
Information
- Provider
- Dmytro Serebrennikov
- Size
- 111.1 MB
- Category
- Games
- Compatibility
-
- iPhone
- Requires iOS 12.0 or later.
- iPad
- Requires iPadOS 12.0 or later.
- iPod touch
- Requires iOS 12.0 or later.
- Mac
- Requires macOS 11.0 or later and a Mac with Apple M1 chip or later.
- Apple Vision
- Requires visionOS 1.0 or later.
- Languages
-
English
- Age Rating
- 4+
- Copyright
- © Dmytro Serebrennikov
- Price
- Free