Uniform - 3D Editor 4+

Sparseal SL

    • EGP 2 499,99

Captures d’écran d’iPad

Description

* Uniform works best with Apple Pencil. Some features may not be accessible when using touch only input.
* Uniform is optimized for the latest iPad devices. Some optimizations may not be available for 2018 or earlier iPad models.


Uniform is a multi purpose, art focused data editor.

With Uniform you can use the exact same toolkit for creating high poly sculpts, low poly models with textures, normal maps, PBR painting and layering, 2D images and final renders.
No modes, no different tools and settings for different object types. Uniform allows you to use the exact same paint brush to paint on a high poly mesh or on a pixel art image.


Main features:

* Modular, highly customizable tool system that covers a wide range of operations, such as:
High poly sculpting and color/PBR painting, including deformers, filters, alpha stamps and VDMs.
Texture painting and normal map sculpting. Create high resolution details in low poly objects without baking a high poly mesh.
Per pixel/vertex painting for precision pixel art painting and low poly models with visible pixel grids and nearest texture filtering.
Direct mesh topology manipulation for poly to poly modeling and retopology, including CozyBlanket pencil tool.
Seam based UV unwrapping, voxel remesh and subdivision based sculpting.
Region segmentation for partial visibility management and controlling areas of influence.
Object creation, mesh primitives and volume-based sketching.
Real time non destructive geometry evaluators like OpenSubdiv or Shell.

* Layer stack compositor: Uniform supports layers for both displacement and color in all object types (meshes, textures and images). Uniform layer compositor supports procedural layers such as color fills, color corrections and PBR material fills. Layers can have its influence controlled by user editable masks.

* Great performance thanks to GPU accelerated tools and layer stack compositor. Uniform takes full advantage of the iPad unified memory architecture and GPU compute capabilities. Use surface filters or brushes that fully cover a model with several millions of polygons without any lag or stuttering.

* Multi-scene workspace. Uniform supports working on multiple scenes at the same time within the same file. These scenes can be rendered in multiple views using various viewports or instanced inside other scenes for compositing more complex models.

* Multi object editing: Uniform supports editing multiple objects at the same time, even when they are from different types. You can paint across a model composed of high meshes, meshes with textures and images with a single stroke.

* Real time renderer with supports for PBR materials and NPR blending, point lights, HDRs and automatic tool overlays.

* Dynamic surface views to visualize models the best way possible depending on the task. Surface views can be customized with a built-in editor.

* Advanced tool management features: Uniform tool grid allows quick access to a large number of tools by using keyboard shortcuts or Apple Pencil gestures. Uniform supports loading custom tools from user defined repositories and performing global search over all available tools.

* Cycles render engine for high quality viewport previews and final render output.

Nouveautés

Version 1.2.0

- Add simulation components
- Add simulation deformation overlay
- Add simulation overlays
- Add new surface curvature module
- Add Surface Transfer tool
- Add new PolyMesh combiner that generates combined normal map exports without artifacts.
- Add PolyMesh Texture Proxy Editor and panel
- Add build mesh tools
- Add wind simulation deformation kernel
- Add dilated pixels to combined exporter.
- Add region boundary edge marking module.
- Add size property to point fields
- Add surface process kernels
- Add Value Map controls.
- Add clusterizer modules, optimize image clusterizer.
- Add harddness and wet mix parameters to average blend brush.
- Add fill holes options to trim layout kernel.
- Add reverse layout tool
- Add symmetry support to PolyKnife
- Add alpha clippping to fill layers
- Add commands to clear the base layer data in PolyMesh
- Add surface and layer stack components to texture polymesh proxy


- Visual field mixer updates
- Multiple fixes in graph tools
- Optimize geometry BVHs queries
- Input fixes


- Fix crash in scene selection undo
- Fix Cycles attributes with disabled domains
- Fix module stacks not being displayed
- Fix overlays in region boundary edge marker
- Fix crash in tool runtime context
- Fix symmetry transforms
- Fix Surface Transfer texture data accesss.
- Fix overrides not working in edit surface detail
- Fix layers and evaluators not updating when changing references
- Fix layer property undo step incorrect encoding
- Fix raycast in scene instances.
- Fix node errors in scene instances.
- Fix disk mesh provider radius.

Confidentialité de l’app

Le développeur Sparseal SL a indiqué que le traitement des données tel que décrit ci‑dessous pouvait figurer parmi les pratiques de l’app en matière de confidentialité. Pour en savoir plus, consultez la politique de confidentialité du développeur.

Données non collectées

Le développeur ne collecte aucune donnée avec cette app.

Les pratiques en matière de confidentialité peuvent varier, notamment en fonction des fonctionnalités que vous utilisez ou de votre âge. En savoir plus

Prend en charge

  • Partage familial

    Jusqu’à six membres de la famille peuvent utiliser cette app lorsque le partage familial est activé.

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