Magic Research 2 12+

Matias Ezequiel Colotto

Suunniteltu iPadille

    • 4,99 €

Näyttökuvat

Kuvaus

Experience the long-awaited sequel to Magic Research!

In Magic Research 2, you are a rookie wizard with a single ambition: to find or create the Philosopher's Stone, a legendary magical item that is said to be able to cure any illness. As you do so, you will learn more than you ever imagined about Magic and about the world around you. What kinds of adventures await you?

* Use your arsenal of more than 120 distinct spells to make progress
* Study the Elements! Learn new ways to use Magic in your path to mastery
* Transmute (magically craft) over 250 different items to help you on your journey
* Control a team of Wizards that will cast Spells for you
* Enjoy a deep, semi-automated combat system as you make your way through dozens of areas to explore
* Discover tons of secrets - many of which will change the way you play the game!
* Encounter over a hundred distinct Storylines with powerful bonuses along your journey
* Restart the game and make progress faster each time with retirement bonuses
* Over 60 hours of addictive gameplay - with a clear ending! (Or perhaps more than one...?)
* Optimized both for phones and tablet devices

You do not need to have played Magic Research in order to enjoy Magic Research 2!

Uutta

Versio 1.5.1

New features and changes:

- One new Storyline and enemy
- Add cause of enemy death to Exploration log
- Add way to measure damage per second from various attacks (only on a specific fight, and only on completion of a Storyline)
- Add feature to auto-combine all items to the "More actions..." menu in Inventory
- Change icons of a few items to make it easier to distinguish between them, or to see them
- Tweak the colors of the themes for Earth and for the late-game Elements Death and Holy for better readability and function
- Tweak the icons for the Elements for consistency
- Show the Element icons in the Study screen
- Enlarge pressable area of Familiar row swap button
- Add warning to Retirement screen if a Pilgrimage is unlocked but not completed
- Do not allow selling Storyline reward items via Market Stalls
- "Ethereal" enemies no longer appear in Exploration after you finish all Ethereal Truth Storylines, unless you have the Mirror of Truth equipped
- Add option to wait until Familiar is fully healed before exploring
- Ending history will now also record total amount of Storylines available in the game at the time the ending was achieved
- Spell "Status Shield" no longer affects the effects of spells "Soak" and "Soar"
- Make spell Enchant Spell Catalysts scale logarithmically
- Furniture Spell Catalyst now also has a Max Mana penalty

Bug fixes:

- Fix Spellcraft Configs not correctly saving the last used slot
- Fix position of Spell and Events menus in RTL layouts
- Fix ghost items appearing in Inventory when removing Spellcrafts under some circumstances
- Fix Wizards being removed from rules when Wizard Chambers are disposed of, even if there are free Wizards
- Fix caching bug when evolving a Familiar
- Fix post-game Universal Challenge hints not disappearing after the constraints disappear
- Fix many strings that were not being translated
- Other minor bugfixes

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