RHYTHM. STEALTH. PUZZLE.
When all the clocks in the world are stolen by Duke Clockface and the world is in chaos, it'll be up to the Beat Sneak Bandit to steal them back!
- Rhythmadelic controls: Everything in this game moves rhythmically, just like the simple controls: Tap to the beat to sneak!
- Stealthalicious gameplay: Sneak past patrolling guards, security lights, trapdoors and all the other freaky stuff and contraptions the creepy Duke's got in store for you!
- Puzzletastic levels: Watch, listen and learn the rhythm patterns to figure out how to solve all of the sneaky puzzles!
Winner of Best Mobile Game in the Independent Games Festival 2012
Winner of Best Audio Design 2012 in the Edge Awards 2012
Winner of Best Gameplay at the Unity Awards 2012
Winner of Best Mobile Action in Jayisgames.com Best of 2012 Awards
Winner of Best Mobile Puzzle Games in IGN's Best of 2012 Awards
Nominated for Audio Achievement at BAFTA 2013
Nominated for Excellence In Innovation at International Mobile Gaming Awards 2012
Nominated for Excellence In Gameplay at International Mobile Gaming Awards 2012
Nominated for Best Mobile at the Golden Joystick Awards 2012
Finalist at Indiecade 2012
Chosen by Apple as iPad Game of the week
9/10 - Edge
9/10 - IGN
5/5 - TouchArcade
9/10 - Pocketgamer
5/5 - Appspy
9/10 - Videogamer.com
5/5 - Hookshot Inc.
4/4 - Slide to Play
5/5 - TouchGen
5/5 - Gamezebo
"It's rare to find a game that does something so original so well, with every element of gameplay and design falling into place. Simogo has pulled it off with Beat Sneak Bandit. In my books it's a must buy, and such a shame it would be to miss out." - TouchArcade
"It's impossible not to fall in love with this funky little number." - Videogamer.com
"Beat Sneak Bandit is polished, challenging, wholly original and a heck of a lot of fun. It’s a great example of how presentation, control and design can come together to create a cohesive and extremely fun package. Don’t miss it!" - IGN
"Quick to get into but devilish in the detail, Beat Sneak Bandit makes all the right noises, and in what's already a strong year for mobile gaming, this is the best iPhone game I've played." - Eurogamer
"Every now and again though, a game comes along for iOS that knocks you for six, and re-ignites your passion for not just iOS gaming, but gaming in general. Well, Beat Sneak Bandit is one such game." - Touchgen
"It's an unlikely mix for sure, but Beat Sneak Bandit's smart blend of puzzling and beat-matching proves to be an ingeniously crafted delight." - Pocketgamer
"You'll be hard pressed to put this game down until you've 'clocked' it entirely - a must have for all iPhone gamers." - Appspy
"A true work of art, in so many ways. It's smart. It's challenging. It's gorgeous. But most importantly, it's fun - dizzying, dreamy, and delightful fun." - Gamezebo
- Added support for new devices
Ratings and Reviews
Great, but needs a tweak for Bluetooth?
Absolutely loved this game when it came out. Went to play it again on my iPhone X but the beat is really out of synch, almost on the offbeat, which you can align to in the short term but too easy to forget and screw up often. I'm using Apple AirPods so the only reason I can think is that this introduces a delay because I don't remember it being like that, I simply wouldn't have played it for long. Pleeeeeeeeeaaaasse look into this devs! (Love your other work too 😉)
The whole thing is just a bit repetitive however still a fun game. I like the music in the shadow stage the most. But the final stage is way too hard. I'm stuck on it and have to reply the first few bit so many times that I actually lost my patient. The concept of the boss stage is interesting but have to repeat the same thing so many times is just a bit too much and if you miss a bit then boom have to start all over again. I wonder if I'll ever complete the final stage...
I had this game on my iPhone for a few weeks before I really started playing it. At first, gameplay seemed a bit random, but that's only because there's so much crammed onto the small screen. I think the game might benefit from a few more training levels, with simpler music and no enemies, at the beginning, so you get to understand the strategy aspects a bit better. I'm a musician, with a pretty good sense of rhythm, but the beat-driven "funky jazz" used in this game has a lot of syncopation to catch you out, so people with limited rhythmic sense might struggle, hence the suggestion for the training levels.
The beat is indicated visually, at the top of the screen in the centre (a flashing silhouette of your character) but a lot of the enemies (lights, police etc) are in sync with sounds which weave around that basic dush-dush, which might explain some people's perception of the timing being off, which it isn't, but it is…a bit tricky.
Once you get into it though, it's spot on. The artwork is crisp & clever, and even the background is animated, I particularly like the woman necking the wine. Everything else shakes in time to the beat. Really high quality game, and seems to have plenty of levels to keep you hooked for hours. Brilliant sound effects too, all in sync with the music.
It's highly original and deserves much wider attention, kudos to the developers.
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