*Winner of the XYZZY Interactive Fiction Awards for Best Puzzles, Best Setting, Best Implementation, and Best Use of Innovation for 2014.*
*Hadean Lands* is interactive fiction — a classic text adventure. No graphics! No menus! No point-and-click! You type your commands, and read what happens next.
This is the most complex puzzle structure I’ve ever designed. It’s the culmination of four years of work. I launched *Hadean Lands* as a Kickstarter project in 2010; it was a runaway success. Now it’s ready for you to play.
- Fluid interface designed for comfortable typing and reading.
- Full-length puzzle adventure with interlocking alchemical challenges.
- Pop-up palette of commonly used commands.
- Built-in game map — tap to go directly to any explored room.
- Journal tab records all the recipes and rituals that you’ve discovered.
- Full support for VoiceOver (speech output) and dictation (speech input) on devices that offer these features.
“The overall arc, for me, was that I spent the first bit of the game really excited about the possibility space, and then the next several hours feeling like my head was going to explode... This game ranks off the charts on the ingenuity measure.” — Emily Short
“The bottom line is that Hadean Lands makes great strides towards perfecting the classic adventure game — not just the text adventure.” — Steven Watson, AdventureGamers.com
Updated for newest devices and current iOS.
Ratings and Reviews
I have been playing this type of game since the early 80’s. If memory serves I think I began with ‘Bored of the Rings’ on the ZX Spectrum. So I am very happy to see quality games like this arriving for iOS.
Text adventures, reinvented
Immersive, innovative, inductive, and packed with subtle wordplay, Hadean Lands is one of the landmarks of interactive fiction. (It might also be a wry exploration of the search for truth via the scientific method, but I might be overthinking this.) Over the course of this novel-sized game, the protagonist learns new information about the world. This shifts gameplay from simple tutorial puzzles (find and combine the right things to open doors) to an intriguing question of the best order to perform actions with scarce resources. The game engine uses previously acquired knowledge intelligently, so in the endgame saying two words may lead to the game computing and performing dozens of prerequisites in the right sequence. After this, much other interactive fiction seems like an exercise in masochism. Gripping and addictive, this kept me busy for dozens of hours.
This is a wonderful and atmospheric piece of interactive fiction that I would love to play through.
However... The early tasks feel like *work*. Yes, there are shortcuts, but these are not easy to access nor flexible enough to solve obvious puzzles efficiently. There is a significant need for repetition with only minor variation.
Although the parser is excellent, the iPhone is not the ideal device for this. The largest font size is too small to read comfortably, with non-dictionary words the auto correct spoils my carefully crafted phrase around 50% of the time, requiring a rewrite.
I award this 3 stars for the scope and writing, but I fear the genre does not work on this platform with this interface.
- Andrew Plotkin
- 19.2 MB
Requires iOS 8.0 or later. Compatible with iPhone, iPad and iPod touch.
- Age Rating
- Rated 9+ for the following:
- Infrequent/Mild Cartoon or Fantasy Violence
- © 2014-8 Zarfhome Software Consulting, LLC
Up to six family members will be able to use this app with Family Sharing enabled.