Legends of Runeterra 12+

Skilled Strategy Card Battle

Riot Games

    • 4.8 • 4.8K Ratings
    • Free
    • Offers In-App Purchases



Skill and creativity conquer all in Legends of Runeterra, a strategy card game featuring iconic champions and allies from the League of Legends universe.

In this strategy card game, skill defines your success—not luck. Mix and match iconic champions, allies, and regions of Runeterra to unlock unique card synergies and outplay your opponent.

Dynamic, alternating gameplay means you can always react and counter, but so can your opponent. Choose from dozens of champion cards to include in your deck, each with a different mechanic inspired by their original League of Legends abilities.

Champions enter the battle as powerful cards, and if you play smart, they level up to become even more epic. Level your champions multiple times in-game, and earn Champion Mastery crests the more you play.

Every champion and ally in the game comes from a region of Runeterra. You have access to cards from nine regions: Demacia, Noxus, Freljord, Piltover & Zaun, Ionia, Targon, Shurima, the Shadow Isles, and Bandle City.

Explore how different champions and regions work together to give you unique advantages against your opponents. Combine, adapt, and experiment with frequent new releases in an always-evolving meta.

In PvE, each choice you make shapes your journey. React to unique encounters, earn and equip power-ups, unlock new champions, and rise to new challenges as you move across the map. The enemies will get stronger, but so will you—and you’ll discover different endings the more you play.

Earn cards for free, or buy exactly what you want with shards and wildcards—you’re in control of your collection, and you’ll never pay for random packs of cards. While there’s always the option to purchase specific champions, you can easily complete your collection without spending a cent.

Victory or defeat, each battle brings experience and progress. Choose which region you explore first and unlock the cards that call to you, changing regions as often as you like. As you advance, you’ll collect new allies, spells, and champions.

Once a week, you’ll also unlock chests from the Vault. These chests level up the more you play, increasing the rarity of cards inside from common all the way up to champion. They can also contain wildcards, which can be turned into any card you want—no guessing required.

Labs are limited-time experimental game modes focused on more extreme changes to the classic Legends of Runeterra formula. Choose a premade deck with specific constraints, or bring your own. The rules are always changing, and sometimes you might need a little help from your friends! Go see what Heimerdinger is cooking up next.

At the end of every season, 1024 qualifying Ranked players on each of LoR’s four regional shards (Americas, Asia, Europe, and Southeast Asia) will be able to compete for pride, glory, and a cash prize in the seasonal tournament.

But Ranked play isn’t the only way to qualify—you can also run the Last Chance Gauntlet. Gauntlets are limited-time competitive modes with unique rules to play around and exclusive rewards to unlock.

What’s New

Version 4.2

This patch, we're bringing a few minor balance changes, as well as a small release of Variety cards that should shake up the Meta. Additionally Thresh and Nami will be available in Patch of Champions.

Full Patch notes at https://playruneterra.com/en-us/news.

This patch:
- Balance Adjustments
- New Cards
- Bugfixes
- 2 New Champions available in Path of Champions

Ratings and Reviews

4.8 out of 5
4.8K Ratings

4.8K Ratings

TGM... ,

The best in its genre, with a great progression system! 5/5

I don’t normal review games, but I feel this game deserves its praises it’s gameplay and progression really is the best on its genre, trimming away the tedious aspects of other similar games and presenting the player with a genuine free to play friendly progression system. Simply win games to earn points and packs and cards come your way. No caps, no timers play and progress. There is always the option of purchasing card packs like there should be with a card collecting game but there is just as much free progression to make it worth playing.

I will be glad to buy packs to give back to the developers as they have struck the perfect balance. Please keep this free progression system in place the way it is and I’ll gladly purchase the premium packs to support you guys and so will manny others.

Great job developers!

Raptor Camp ,

Addictive and enjoyable

I’ve have been playing this game since it came out and am still loving it to this day. I have not been a fan of card based games in the past having tried others like hearthstone However, I decided to this ago due to the fact it is based of LOL and quickly became addicted. It’s is updated frequently so it often feels fresh and supports many play styles. Some cards have been abit too strong in the past however their willingness to admit things aren’t working and change accordingly really makes this game stand and and enjoyable. One thing I feel like I should add aswell is that the games isn’t pay to win at all. Cards are easy to get and doesn’t take long because you can make a competitive deck for ranked.
I don’t normally write reviews but felt like this games deserves some praise.

nic213121 ,

A toned down version of Mtg rather than a complicated version of hs

So I extensively played hearthstone and thats the game i will be mostly comparing it against.

Major difference is the extreme f2p aspect of LoR i know many people who invested no money and can build any deck and they are not playing it crazy. At the start of course that wont be the case but this is a game that definitely is in the pinnacle of generosity.( only the arena version of LoR is many not that generous in rewards but you get free entries weekly and you get 2 attempts which is great).

Riot is really promoting the competitive scene and unlike other games its integrated directly into the game and very well explained.

The only minus comes from the game concept itself, in HS you can pass the turn and essentially go grab something to eat or go to the toilet fast. While LoR at most you can leave for is 30 secs, because like in something like Magic the gathering both players constantly have the possibility to engage with each other. Overall i feel its like a tone downed version of Magic the gathering rather than a more complicated version of hearthstone.

Overall the extreme f2p and bimonthly new content makes this an easy recommendation from me

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