Ocmo is an award winning ninja rope platformer that challenges even hardcore gamers. Fluid movement, physics based gameplay and tight controls create unique sense of freedom and flow.

"I love it" John Romero (Quake, Doom)

"There are not many games worth playing on mobile, but Ocmo definitely is" Tommy Refenes (Super Meat Boy)

Survive the 80 dangerous levels including secrets and boss fights. Set new records and share speedrunning videos. Swing with tentacles through the levels using momentum to your advantage. Eat rabbits and discover the world. You are the monster of the forest.

*Lots of dying
*Ragdoll rabbits
*Physics-based eating
*Unique and precise controls
*Hard to master
*Well crafted and diverse level design
*Loads of depth
*Designed for speedrunning
*Online leaderboards
*Beautiful world with a small but dark story to discover
*Immersive sounds (works best with headphones)
*Everyplay support
*80 levels
*over 10 hours of gameplay, plenty more in Dark World
*Endless learning

***NOTE: Compatible with iPhone 5s, iPad 4th gen, iPad air, iPad pro, iPad mini 4 and up.
WILL NOT run on earlier generations.

What’s New

Version 1.0.19

Gameplay data no longer collected

Ratings and Reviews

4.5 out of 5
32 Ratings

32 Ratings

RebelSketchy ,

Super-fun, simple, brutal, satisfying gameplay!

I’m so glad I took the plunge after reading mixed reviews. The comments/feelings about this game appear polarised and I guess it comes down to whether this kind of game is your thing or not - its a devilishly hard, yet supremely satisfying platformer, with more than a hint of puzzle dynamics mixed in. I’d liken it in tone to Oktahedron if you want a comparative game but it perhaps does both games a disservice to make that link. This is something unique and special certainly. Moreover it’s fun which is something lacking in many fakes these days. I can’t help feeling that many negative reactions are from people who’ve not understood A the control scheme (which, clearly very purposefully, takes some thought and mastering with terrific pay off if you give it the necessary attention). The controls are very clearly explained at the start and like all platformers, it’s a case of putting a few different controls together and practicing until they become muscle memory. The art style is beautiful and the whole work exudes quality and creativity. I’m only a few levels in but I’m going to take my time with this one because frankly these gems are few and far between! Read the reviews, make your mind up, I think you’ll get an idea whether this is for you and if you think it might be I’d bet you’ll be as happy with your decision to get it as I am! I hope so.

Developer Response ,

Big thanks on your thoughtful review. It is very much appreciated.

Straycat264 ,

Hard as nails, but a great game!

It must be incredibly hard to create a game which can be hair-tearingly difficult to play, but which still seems fair. Ocmo is absolutely one of those games. The graphics are beautiful, the controls are hard to master, but near perfect, the gameplay is utterly addictive, and utterly unforgiving of mistakes - every time I've died in the game - which is to say a LOT, it's felt fair.

Levels are very short, which is great for me, as I can just dip in and out at will (although it can be tough to beat the dreaded just-one-more-attempt syndrome)

Anyway - if you're after something easy that you can just breeze through, relax and enjoy, don't buy Ocmo. If you want a real but rewarding challenge, get it now. You won't be disappointed.

Developer Response ,

Thanks for your review. It is very rewarding to hear people finding the game just as we wanted it to be. Cheers - Team Ocmo

TheBigDproductions ,

Could be fun but needs a few tweaks

Unfortunately the game fall short of what I expected, whilst the actual concept is decent the game will never reach mass audiences due to the biggest flaw of the game. That is the fact you have to press the spider-like thing to trigger the release/grab mechanic itself. Ive noticed you often cover your whole character or a good chunk of the screen preventing you from seeing where you're going.

Easy solution would be to allow a release by clicking a button on the screen (not on your character) and adding 'swipe' gesture to grab from anywhere on the screen. But honestly just allowing clicks on the bottom or corner of the screen to release will be a huge update for the quality

***Also make tutorials skippable or replace them, they are terrible and make the game seem more confusing than it is. My brother was going to delete the app before playing due to how annoying game mechanics looked from the first tutorial (before even playing).

Developer Response ,

Hello and thanks for the feedback. You don't need to press the character to release. Tapping any location on screen will release the tentacle (we thought buttons would be as annoying as pressing the character because sometimes you could miss them accidentally). Also Ocmo will grab from the direction of tap.

You can skip the tutorials by tapping with three fingers.

Hopefully this helps a bit. If you have any other question or concerns let us know.

All the best,
Team Ocmo


Spaceproof Games Oy
567 MB

Requires iOS 10.0 or later. Compatible with iPhone, iPad and iPod touch.



Age Rating
Infrequent/Mild Horror/Fear Themes
Frequent/Intense Cartoon or Fantasy Violence


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