Seedship 4+

Text-based colony ship game

John Ayliff

Designed for iPad

    • 4.8 • 70 Ratings
    • Free

Screenshots

Description

An AI ship full of frozen colonists must find the best planet to be the new home of the human race. A randomly-generated text-based strategy game.

Push your luck: do you settle here, on this not-quite-ideal planet, or keep searching and risk your ship being damaged in the journey? The planets you encounter are randomly generated, and as you travel you encounter random events, so each playthrough is different. See the stories of the colonies you found, and keep trying for a higher score.

What’s New

Version 1.3.3

v1.3.3:
* Fixed several typos.
* Alien Mining Drones no longer destroy 2 surface probes when the text says they destroy 1.
* Planet-spanning civilisations now correctly reduce Construction phase deaths based on their tech level.
* The dictator from the Dictator event will no longer vanish without a mention if you settle a planet with a planet-spanning civ, instead they will slightly damage initial human-alien relations.
* When settling a planet with a planet-spanning civ, it will no longer say parts of the cultural database are missing when you have exactly 100%.

Ratings and Reviews

4.8 out of 5
70 Ratings

70 Ratings

dtd700 ,

Simple and nicely designed

This is a cool game, developed in Twine I think?
The writing is excellent and the love and thought that has gone into it are obvious.
The addition of SFX and some atmospheric music (possibly some retro-sci-fi art?) would make this game even better, but all in all this is a little gem.
Great work! I wish there were more games on the App Store in this format, rather than the constant pay to win bilge.

Devi1 ,

Nice idea

After 12 years with an avatar in Second Life, (fully detailed 3D graphics), I never thought I could engage with a random-choice text-only game.

A nice game, wIth some good choice dilemmas, and a good way of spending a 20-minute rail commute. But...

Please do an update! This could usefully:
A) extend the choice-based game into the after planetfall phase. At the moment, the game ends with the moment of touch-down and the rest is just reading a few paras of text.
B) provide a decision structure in which the consequences of earlier decisions extend into the future in a way that shapes possible emergent alternatives rather than, as at present, simply choosing from the same set of independent scenarios.
C) a related issue: choice consequences only act to reduce the various resources, without any possibility of repair through a series of choices (rather than as, at present, a single outcome occurring at random here and there).
I suspect I’ll tire of the present version after a few more games; the suggested improvements could rekindle my interest.
But thank you! Nice idea.

nucksnme jones ,

love this game!!

so fun to play! i definitely saw myself becoming an evil AI when I started stress testing just how far humanity would go to survive on those desolate planets... to be fair I would put them on a paradise planet and they'd built a slave society!!

App Privacy

The developer, John Ayliff, has not provided details about its privacy practices and handling of data to Apple. For more information, see the developer’s privacy policy.

No Details Provided

The developer will be required to provide privacy details when they submit their next app update.

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