Take command of a fleet of powerful starships in this adventure-driven strategy game from legendary designer Sid Meier. Travel to new worlds, completing missions to help save and protect the planets and their people from dangerous Space Pirates, to powerful Marauders and other hostile factions. Build a planetary federation as you strengthen your fleet and secure your homeworld as you attempt to preserve intergalactic peace and your vision of humanity. Set in the universe of Civilization: Beyond Earth after the age of the Seeding, Sid Meier’s Starships offers sci-fi/strategy fans a full stand-alone game experience that also features cross-connectivity with Beyond Earth, expanding the depth of both games. See if you have what it takes to rule the universe!
• Tactical Space Combat: Encounter unique tactical challenges in every mission, with dynamically generated maps, victory conditions, and foes.
• Fully Customizable Starships: Create an armada that fits your tactical plan with modular spaceship design.
• Diplomacy, Strategy, and Exploration: Expand the influence of your Federation and gain the trust of the citizens of new planets. Use the unique abilities of the each planet to enhance your fleet and Federation, and keep your opponents in check. Build improvements on worlds to increase the capabilities and resources of your Federation.
• A Galaxy Of Adventure: Explore the galaxy as you lead your fleet to distant worlds and complete missions to help the citizens of these planets. Fight pirates, protect colony ships, destroy rogue AI, and more.
• Multiple Paths To Victory: Will you win by conquering the greatest threat to the galaxy? Or will you unite a plurality of worlds in your Federation? Perhaps you will lead your people to push the frontiers of science. Each choice you make carries consequences on your path to victory.
AI’s will play by player chosen constrained victory rules.
Players will now start with one ship on impossible difficulty.
Megabot strength has been increased.
Wonder Victory now requires 9 wonders.
AI will now attempt more missions per turn on Impossible difficulty .
AI will now use stealth more often.
The Negotiate button on the bridge view is now named “Negotiate”.
Fixed the damage meter in the Fleet Overview when ship need repair.
The How to Play screen now states that a population victory is but one way to win the game.
And other minor bug fixes.
Ratings and Reviews
Simpler smaller and more quickly resolved than Civilisation
The key to enjoying a game that you but is buying the right game for you. There’s a lot of negativity from people seeing the name Sid Meier and expecting something with the richness and complexity of Civilisation. This is not that. It’s a simpler, smaller game that is more quickly resolved. If you were to play Civilisation as a physical boardgame it would take over your living-room and just updating the board each turn would take a long time and a keen attention to detail. Starships, on the other hand, is small enough that it could be played on a dining-room table with two boards (one for the map, one for combat). In short, and in resonse to those that say this is a dumbed down game of Civilisation, my answer is ‘yes’, but also, ‘what’s wrong with that.’ Sometimes I need something a little simpler.
The game is simpler by pooling all your resources between planets and having effectively one unit: your fleet. You therefore have only one unit to move around the board until you enter combat, at which point you treat ships individually. This simple game mechanic makes Starships into something that you can play though start to finish at one sitting. It’s also light enough on resources that you can play it on a fairly low-spec machine. I’m playing it on a 2012 MacBook Pro and it’s smooth as silk.
There are some flaws, though. The different characters you can play don’t seem different enough. I’ve only been played a few games, but haven’t felt the gameplay change significantly for each character. Also there are some things that don’t sit well with a laptop user. Moving ships in the combat map involes clicking the trackpad with two fingers; this feels unnatural. Scrolling through a list longer than a screen requires me to use the scroll-bar; a two-finger drag did nothing. And lastly, when I was in combat with a large fleet, the game wouldn’t let me lanch fighters at one point because I had too many ships in the playing area; restricting the game with an arbitrary rule that isn’t part of the game’s story feels cheap. The resolution of these things and seeing how replayable this is over a long time will decide if this becomes a four star game in my eyes. It’s teetering on the edge.
Good start but needs balanced
This game is a great idea, However it needs balanced and the pace has to be slowed down. Scentific upgrades and planterey advancements are made reudundant by the fact that the game pace is so quick, dipolmacy is non existant, your ether at war or you are not. while this helps secure your boarders (you cant pass through allied teratory to get to your enemy) it could be expanded to included so much more such as trade. The name Sid meiers in the title fools you into thinking this is the next Civilization and its not, but with a bit of time and some upgrades it could be !
Still room for improvement
Great game (potentially) but it needs to be bigger, especially for the price.
I was expecting something more like Masters of Orion III, Sins of the solar empire, or even star wars empire at war.
As this is a Sid Meiser game I was at least expecting:
More trade options
More diplomacy options
Being able to create more than 1 fleet
I want to be able to see my planet side cities and wonders in greater detail
Mix of space and land battles would be a nice feature, landing parties.
I would like to have more ship classes from scout up to titan/death star
I would like an option to build space stations and weapon platforms…
.. I could, I hope some of these will be available in updates or game add ons
For a quick turn-based start game, this is great, if you are a hard core Sid Mesier gamer, or a space fleet/empire builder gamer you will probably be disappointed
Lack of graphics settings is a bit weird!!
- 2K, INC.
- 627 MB
OS X 10.9 or later
English, Chinese, French, German, Italian, Japanese, Korean, Polish, Russian, Spanish
- Age Rating
- Rated 12+ for the following:
- Frequent/Intense Cartoon or Fantasy Violence
- © 2015 Take-Two Interactive Software, Inc.
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