The Sonic 4 saga continues in Episode II with the return of a beloved sidekick and fan-favorite villains!
Metal Sonic has teamed up with Dr. Eggman, and the dubious duo are together on Little Planet, ready to build a new Death Egg, this time constructed around Little Planet. It’s up to Sonic and his trusty sidekick to foil Dr. Eggman’s plans and take down Death Egg mk.II. With a classic ‘Sonic feel,’ enhanced gameplay, five distinctive Zones, and a soundtrack composed by Jun Senoue, this speedy sequel that originally launched in May of 2012 does not disappoint.
This release of Sonic The Hedgehog 4: Episode II also includes Episode Metal unlocked from the get-go. This bonus set of stages sees you playing as Metal Sonic across fiendishly difficult versions of Zones from Sonic The Hedgehog 4: Episode I. Complete them to discover the complete story behind Sonic The Hedgehog 4!
Like the rest of the SEGA Forever collection, Sonic The Hedgehog 4: Episode II boasts added features such as leaderboards, cloud saves, and controller support. Each game in the collection is available to download for free from the App Store for iPhone and iPad.
Players who want to experience the games without ads can remove them for a one-time in-app purchase priced at $1.99/ €2.29 / £1.99.
- Five Zones and seven bosses to best as Sonic and Tails
- Play as Metal Sonic in Episode Metal, now unlocked from the start!
- Complete all the Special Stages to unlock Super Sonic!
- Work with Tails to perform the Rolling, Copter, and Submarine combos!
- Can you collect all the Red Star Rings?
SEGA FOREVER FEATURES
- PLAY FREE with ad-support or ad-free via In-App Purchase
- SAVE YOUR GAMES – save your progress at any point in the game.
- LEADERBOARDS – compete with the world for high scores
- CONTROLLER SUPPORT: MFi compatible controllers
SONIC 4: EPISODE II TRIVIA
- Sonic The Hedgehog 4's story takes place after the events of Sonic The Hedgehog 3 & Knuckles
- The halfpipe Special Stages return from Sonic The Hedgehog 2 - don't worry though, they aren't quite as tough as before!
- Can you spot all the other references to Zones and features from the 16-bit Sonic series?
SONIC 4: EPISODE II HISTORY
- Sonic The Hedgehog 4: Episode II was first released in May 2012
- Developed by Sonic Team and Dimps
- Lead Programmer: Koji Okugawa
- - - - -
Game apps are ad-supported and no in-app purchases are required to progress; ad-free play option available with in-app purchase.
This game may include "Interest Based Ads" and may collect "Precise Location Data" (please see http://www.sega.com/mprivacy/#2e_Third_Party_Info for more information)
© SEGA. All rights reserved. SEGA, the SEGA logo, Sonic The Hedgehog 4: Episode II, SEGA Forever, and the SEGA Forever logo are registered trademarks or trademarks of SEGA Holdings Co., Ltd. or its affiliates.
Bug fixes and refinements
Ratings and Reviews
No please no just please
I paid for a lot of the sonic the hedgehog games on here(yes I’m a #1 fan ) but when they got sega forever updates now one its free and I thought “spent my money for nothing “ until I thought I can get the no ads by restoring purchase but no I spent allot of money and adverts I’m not a hater sega but it’s happened with all my other sonic games so please help me otherwise sega you are amazing and carry on speeding that blue blur oh and one last thing the reason I’m so bugged about ads it’s because then my game completely glitches out after you’ve seen the advert it’s horrible thanks bye 😃
OK, but I recommend fixing these:
I do not think there is an issue with the game in question in terms of momentum and fluidity in the stage. My main gripe lies with the touchscreen joystick. I’ve currently played through two zones and various times have I slipped up and died merely because my left thumb couldn’t be at the correct place at the correct time.
In most ports like this there is usually an option to increase or decrease the button sizes to prevent that kind of issue, and I hugely recommend adding that to reduce the amount of cheap deaths or pace breakers caused by the users thumb slipping off of the left joystick.
Also, I found a bug:
The drowning music often doesn’t play for me. I believe it happens mostly after invisibility wears off while I’m drowning, but after it happens once in a stage it happens all the way through. So no drowning music the whole stage. That makes the drowning process a bit infuriating because the drowning music, for me at least, was always a helpful and terrifying indicator your at risk of drowning, and without it playing, it and hurrying up to get out of the water or find an air bubble in time itself is difficult due to what I’ve mentioned in the previous paragraph.
Simply just changing these things and I feel like this could be a really great quality game, and apart from these arguably small issues, I find this port to be really fun so far!
Why I Don’t Like And Why I Like This
Seriously, Every time I load this, the title screen background is just a blur and I cannot go to the ‘continue’ game screen soo.... I don’t know I can’t play this anymore great! I’m sad I can’t play it anymore but there was some things I like about the game. No.1 The music is great! No.2 It’s sonic 2 yay! No.3 Less Water Levels FINALLY AFTER YEARS OF DROWNING! Plus I have a question. Can’t you make a Sonic4 episode 3? You had sonic 1, 2, and 3 so why not? (Somebody made a fake release trailer lol XD)
- Sega America
- 829.7 MB
Requires iOS 9.0 or later. Compatible with iPhone, iPad and iPod touch.
English, French, German, Italian, Japanese, Korean, Portuguese, Simplified Chinese, Spanish, Traditional Chinese
- Age Rating
- Rated 9+ for the following:
- Infrequent/Mild Cartoon or Fantasy Violence
- © SEGA, the SEGA logo, SONIC THE HEDGEHOG and SONIC THE HEDGEHOG 4 EPISODE II are either registered trade marks or trade marks of SEGA Holdings Co., Ltd. or its affiliates. All rights reserved.
- In-App Purchases
- Premium Upgrade £1.99
Challenge friends and check leaderboards and achievements.
Up to six family members will be able to use this app with Family Sharing enabled.