Hex of Steel 4+

WW2 turn-based Strategy game‪.‬

Valentin Lievre

    • USD 5.99

Screenshots

Description

The Ultimate Turn Based WWII Strategy Experience On iPhone and iPad

▶ IMPORTANT: Hex of Steel is a graphically intensive game. For the best experience, especially in the largest scenarios, we recommend using a device with a strong GPU/CPU. Devices from 2017 onward, like the iPhone X, should handle these scenarios smoothly. However, all devices can access the extensive campaign mode and engage in thrilling multiplayer battles. ◀


▶ Command the War. Forge History ◀
Immerse yourself in Hex of Steel, a fresh and innovative WWII wargame that spans all major fronts. Command your forces across Europe, Africa, and the Pacific in a game that marries deep strategic gameplay with cutting-edge mechanics.


▶ Born from Passion ◀
What started as a Kickstarter dream with just €53 has evolved into a deeply engaging strategy game, a testament to the determination and passion of its creator. Hex of Steel is more than just another war game—it's a labor of love crafted with the input of a dedicated community.


▶ Why Hex of Steel Stands Out ◀
• Constant Evolution: Over 400 updates and counting. Hex of Steel is continuously refined and improved, ensuring a fresh and balanced experience with every playthrough.
• Dynamic AI: Engage with an AI that reacts to your every move, providing a challenging and fair experience without resorting to cheats.
• Expansive Scenarios: Command your units across massive, meticulously crafted maps that cover Europe, North Africa, the Pacific, and beyond.
• Endless Customization: Tailor your experience with over 50 policies and doctrines, from military tactics to occupation strategies. Toggle optional settings like zone of control, realistic supplies, and fog of war to suit your style.
• Epic Campaigns: Lead your core units through branching, dynamic campaigns that allow you to rewrite military history.
• Cross-Platform Play: Seamlessly battle friends across PC and mobile platforms with cross-platform multiplayer.
• Limitless Creativity: Design your own scenarios, units, and maps using a suite of editors, or dive into infinite replayability with the random scenario generator.
• Strategic Depth: Employ diplomacy, forge alliances, declare wars, and negotiate truces. Your strategic choices will shape the course of the game.
• Vast Replayability: With 45 playable nations—from Germany to Mongolia to Iraq—Hex of Steel offers an unprecedented variety of strategies and challenges.
• Immersive Environment: Experience dynamic weather and seasonal transitions, complete with stunning visual and sound effects that bring the battlefield to life.
• No Hidden Costs: Enjoy the full game with no in-app purchases or paid content—what you see is what you get.

▶ Join a Thriving Community ◀
With an active and growing Discord community of 1600+ members, you'll find plenty of support, tips, and camaraderie as you dive into the rich world of Hex of Steel.

Whether you're a seasoned strategist or new to the genre, Hex of Steel offers a deeply immersive and customizable wargaming experience that will challenge your tactical prowess.

The battlefield awaits—are you ready to command?

What’s New

Version 7.7.4

ADDED
• 2cm Flak to Slovakia.
• Possibility to annex territory through the Territory management UI (making captured territory your own, removing the occupation penalty).
• When you try to deploy a unit, the cooldown for destroyed tiles will now be shown (on top of the minimal occupation time).
• Excelsior UK heavy tank prototype.
• T14 US heavy tank prototype.
• Light infantry 43 for Iraq, Iran and Saudi Arabia.


CHANGED
• Multiplayer compatibility is now 7.7.4.
• Ships upkeep cost (lowered).
• Cost to refuel ships (lowered).
• AI ships will now focus on going primarily towards naval capturable victory points instead of rushing coastlines.
• AI fighters will be more careful when engagement ground targets and taking back supportive fire (less aggressive as a whole to let bombers perform this role, so that they can better focus on escorting or air supremacy).
• AI planes starting their turn over an enemy unit, and attack right away will now use all of their movement points instead of just 1.
• Winter now lasts one less month. Snow starts falling on November 15th, and will start melting on March 15th (Before, it was from November 1st to April 1st).
• Balance on Europe 1939 standalone scenario.
• AI fighters will now seek air superiority at all times. Meaning destroying enemy fighters.
• AI order of play of its paratroopers and fighters (paratroopers now playing before fighters so that fighters can properly escort them if needed).
• AI order of play of all of most of its units. Units closer to the frontline will now play first (basically the play order is now based on their distance to the frontline).
• AI will prioritize playing its units that are sitting on harbours first to help with starting landings.
• Way the modified base game units are saved. It is fully failsafe now. Before, some cases were found where units duplicated themselves, and as a results some modifications were never applied. This update not only improves the system, but also patches any mod (upon loading) that suffered from this.
• Prototypes no longer count in the research tree. You are not forced to research them to move on through the techs.
• Small performance improvements during AI turns.
• Improved AI target picking routine.
• Units embarking in trains can now move right after doing so.
• Units embarking in landing crafts can now move right after doing so.
• Units embarking in air transports can now move right after doing so.


FIXED
• Real time multiplayer: You could not end your turn sometimes.
• Translation issues.
• Damage UI elements not being shown when the unit dealing the damage was not in the camera's FOV.
• Planes with range > 1 could not target ground units at a distance greater than 0 (right underneath them) with mods.
• AI was not using up manpower when purchasing new units when playing with the 'realistic manpower' setting... Oopsie.
• AI pathfinding issue, where when given a goal (tile to move to), if it could not reach it, it would just sit there instead of trying to get something else to do.
• AI ships did not prioritze capturing enemy VPs when they were in reach.
• AI gunboats did not move.
• Instances of AI recon land units or artillery units or fighters (during escort missions) not moving because they were assigned a goal they could not reach.
• Aggressiveness on AI planes was set too high which could lead to suicide attacks.
• Embark/Disembark button not showing up when staying on an enemy VP (in a train).
• Crazy movement points with trains when playing on turn 1, saving, and loading that save, then getting out of the train.
• AI ships sometimes not moving at all (in very specific cases).
• Potential movement path visualization could not work when a unit was in a landing craft on a harbour and you were pointing at land right next to it.
• AI trying to cover its naval victory points, although it would be useless since they cannot be bombed.


REMOVED
• Hardcoded Soviet income debuff (-50% economy up to June 22nd 1941).

App Privacy

The developer, Valentin Lievre, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

Data Not Collected

The developer does not collect any data from this app.

Privacy practices may vary based on, for example, the features you use or your age. Learn More

Supports

  • Family Sharing

    Up to six family members can use this app with Family Sharing enabled.

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