Hex of Steel 4+

WW2 turn-based Strategy game‪.‬

Valentin Lievre

    • USD 4.99

Screenshots

Description

The Ultimate WW2 Strategy Wargame on mobile.

WARNING: Older devices will not be able to run the biggest scenarios. You need a device with good GPU/CPU performances in order to run those, it is hard to tell which iPad/iPhone can or cannot run those. iPhone X (Any 2017 device) and above should run those fine. You will still be able to play any of the campaign scenarios with any device, there is a hundred of them (or play in multiplayer).

Hex of Steel is a refreshing WWII wargame covering all fronts featuring a certain amount of original mechanics. Fight in solo against finally a decent AI throughout Europe, Africa or the Pacific, or against a friend in the cross-platform PBEM multiplayer.

Embark on a gaming journey that started with just 53 euros from Kickstarter and a dream! "Hex of Steel" is not just another wargame; it's a testament to determination and passion.

Key Features that Set "Hex of Steel" Apart:
• Adaptive AI that Never Cheats.
• Explore Gigantic Scenarios Spanning Europe, North Africa, Pacific, and more.
• No Turn Limits, No Unit Limits (Can be changed).
• Cross-Platform Multiplayer (PC/Mobile).
• Play with Standard Unit Representation or NATO Icons.
• Capture and Deploy Almost Any Unit in Your Army.
• Engage in Branched Campaigns with Core Units – Shape Their History Throughout the Campaign.
• Diplomacy that Adds Depth to Strategy (Wars, Alliances, Truces).
• Over 50 Policies to Personalize Your Gameplay – Choose Doctrines, Occupation, Conscription, and More!
• Unleash Your Creativity with Multiple Editors: Tiles, Units, Countries, and Scenarios.
• Random Scenario Generator (Work in Progress) for Endless Challenges.
• Experience Dynamic Weather with Stunning Sound and Graphics Effects.
• Dive into a World of Unique and Optional Mechanics – Explore Limitless Possibilities!

Absolutely no paid content / in app purchases!

Don't miss your chance to immerse yourself in the ultimate wargaming experience – "Hex of Steel" awaits your strategic brilliance!

What’s New

Version 7.5.2

ADDED
• Mountain tile now got a summer version (without the snow).


CHANGED
• Huge amount of campaign scenarios updated to support both manpower + upkeep settings, as well as general balance. Actually, I think I finished revamping all 'Western' scenarios, all that's left to update now would be the Pacific ones.
• You now can (as a Neutral) send units to other players.
• AI will no longer purchase drop tank for its planes on small scale scenarios (waste of money).
• Extra recruitment time for: Political units (SS/Guards), Mech. / Mot. options.


FIXED
• AI would deploy anti tank obstacles in victory points.
• AI could waste its movement if it could kill a unit that was on an adjacent tile to him.
• Europe 1939, Italy should have owned Rijeka and Zadar (Balkans/Yugoslavia).
• AI engineers moving out from rivers when they should have stayed to help allies cross.
• AI not using pontoon bridges or engineers to cross rivers.
• When purchasing new units while the reserve panel was open, it would not refresh its content.
• If the unit you have selected was taking supportive fire, its stats would not be refreshed (selected unit stats shown on UI).
• More research points policy was broken, upon losing the policy, the extra research points would not be removed.
• UI size issue with transfer panel (cumbersome and couldn't always display all of the needed information).
• AI would often waste artillery attacks by moving more than 1 tile when it could have moved just 1. It will now move only 1 tile if it doesn't need to move closer to be able to fire at the enemy.
• ZiS-3 had too high stats.
• UI volume slider in game would not be set to its actual value when opening the UI.
• Your own armour obstacle would prevent your own armoured vehicles to move on the tile.
• When having the possibility to kill more than 1 unit, AIs bombers would not prioritize destroying the most valuable target.
• AI would place down many launch sites near each other (too close to really be worth it).
• Stalingrad 1942 standalone scenario would never end.
• Reaching max commander rank in campaign (20) was impossible. Therefore unlocking the associated achievement was impossible too.
• In map editor "hold VP" button would not properly work when setting the tile for a member of the Comintern faction (would work fine for Axis and Allies though).
• When a unit was granted a hero which provided a +1 visibility bonus, it would actually act as +2 visibility.

App Privacy

The developer, Valentin Lievre, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

Data Not Collected

The developer does not collect any data from this app.

Privacy practices may vary based on, for example, the features you use or your age. Learn More

Supports

  • Family Sharing

    Up to six family members can use this app with Family Sharing enabled.

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