Hex of Steel

策略

HK$ 38.00

▶ IMPORTANT: Hex of Steel is a graphically intensive game. For the best experience, especially in the largest scenarios, we recommend using a device with a strong GPU/CPU. Devices from 2017 onward, like the iPhone X, should handle these scenarios smoothly. However, all devices can access the extensive campaign mode and engage in thrilling multiplayer battles. ◀ ▶ Command the War. Forge History ◀ Immerse yourself in Hex of Steel, a fresh and innovative WWII wargame that spans all major fronts. Command your forces across Europe, Africa, and the Pacific in a game that marries deep strategic gameplay with cutting-edge mechanics. ▶ Born from Passion ◀ What started as a Kickstarter dream with just €53 has evolved into a deeply engaging strategy game, a testament to the determination and passion of its creator. Hex of Steel is more than just another war game—it's a labor of love crafted with the input of a dedicated community. ▶ Why Hex of Steel Stands Out ◀ • Constant Evolution: Over 400 updates and counting. Hex of Steel is continuously refined and improved, ensuring a fresh and balanced experience with every playthrough. • Dynamic AI: Engage with an AI that reacts to your every move, providing a challenging and fair experience without resorting to cheats. • Expansive Scenarios: Command your units across massive, meticulously crafted maps that cover Europe, North Africa, the Pacific, and beyond. • Endless Customization: Tailor your experience with over 50 policies and doctrines, from military tactics to occupation strategies. Toggle optional settings like zone of control, realistic supplies, and fog of war to suit your style. • Epic Campaigns: Lead your core units through branching, dynamic campaigns that allow you to rewrite military history. • Cross-Platform Play: Seamlessly battle friends across PC and mobile platforms with cross-platform multiplayer. • Limitless Creativity: Design your own scenarios, units, and maps using a suite of editors, or dive into infinite replayability with the random scenario generator. • Strategic Depth: Employ diplomacy, forge alliances, declare wars, and negotiate truces. Your strategic choices will shape the course of the game. • Vast Replayability: With 45 playable nations—from Germany to Mongolia to Iraq—Hex of Steel offers an unprecedented variety of strategies and challenges. • Immersive Environment: Experience dynamic weather and seasonal transitions, complete with stunning visual and sound effects that bring the battlefield to life. • No Hidden Costs: Enjoy the full game with no in-app purchases or paid content—what you see is what you get. ▶ Join a Thriving Community ◀ With an active and growing Discord community of 1600+ members, you'll find plenty of support, tips, and camaraderie as you dive into the rich world of Hex of Steel. Whether you're a seasoned strategist or new to the genre, Hex of Steel offers a deeply immersive and customizable wargaming experience that will challenge your tactical prowess. The battlefield awaits—are you ready to command?

  • 4.0
    滿分 5 分
    3 則評分

ADDITIONS • Few new german commanders: Wilhelm List, Maximilian von Weichs and Georg von Küchler. • River generator both in scenario editor and in random scenario generator. • Railroad generator both in scenario editor and in random scenario generator. CHANGED • Improved scenes unloading speed (especially noticeable on large maps). Brought it down from 13 minutes to 30 seconds on a 900x700 map. • Aggressive propaganda policy now properly gives you +30% turnly manpower growth. • Operation Overlord standalone scenario channel islands ownership (should have been Germany, not the UK). • Europe 1942 standalone scenario: added missing commanders. • M4 Crocodile is now marked as Prototype. • M4 Crocodile availability date has been changed from early 1942 to early 1945. • Churchill Crocodile availability date has been changed from early 1943 to mid 1944. • Partisans spawning was uncapped, it is now capped so that the total amount of partisans spawned in one turn cannot be higher than the total amount of occupied cities (if there are 5 occupied cities, then a maximum of 5 partisans will be spawned). • Support fire logic has been tweaked a little so that potential supporters will never support attacked unit when the distance between the attacker and the attackee is greater than the potential supporter range of attack. Vanilla behaviour remains unaffected, this really is a fix for modded games where an AT weapon with a range of 1 would support a friendly when attacked from 5 tiles away by a unit with high range. FIXED • Mountaineer trait damage bonus not properly applied in proper cases. • Potentially fixed a rare occurence of timezone/local computer clock issue resulting in possible login into multiplayer but then being spammed with 'you need to be logged in to perform this action' messages. • Online PBEM game giving 'player mismatch' error message when a new player was being added through event(s) in the game (such as Vichy France creation upon France's capitulation). • Partisans spawning was not checking for max unit purchase cap. • Out of fuel range area calculation for planes was wrong. • Out of fuel range area for planes was not taking into account carriers or carrier compatible planes (only checked against land airfields/reinforcement tiles). • Player swapping seats/nations in PBEM online multiplayer games in some specific cases. • Next human player panel showing up in online PBEM multiplayer games between players. • Income modifier setting resetting itself between custom campaign scenarios leading to 0 income (both start and turnly) on second scenario and onward of custom campaigns. • Custom campaign scenario choice had the '.sav' extension shown on the UI. • Clouds spawning but never clearing themselves when zoomed out max with the camera (resulting in serious performance issues after a long time if not zooming back in again). • Infinite campaign commander XP when completing a scenario, saving, loading, completing again, etc. • Many server-side fixes, including logic issues and email deliverability issues/blockage by some providers (gmail, yahoo...). • Unit purchase limit was not properly updated when you used the 'spawn units in VPs' in the map editor. It could bring you above the limit. • AI freeze during policy picking when modding the game (very specific, edge cases). • Units spawned through events would have 0 manpower value assigned and 0 morale.

開發者Valentin Lievre表明App的私隱慣例或包括下列資料的處理。詳情請參閲 開發者的私隱政策

  • 不收集資料

    開發者不會從此 App 收集任何資料。

    私隱慣例或因使用的功能或年齡等因素而異。 進一步了解

    開發者表示,此 App 無法支援某些輔助使用功能。 進一步了解 輔助使用功能。

    • 供應商
      • Valentin Lievre
    • 大小
      • 359.2 MB
    • 類別
      • 策略
    • 相容性
      須使用 iOS 12.0 或以上版本。
      • iPhone
        須使用 iOS 12.0 或以上版本。
      • iPad
        須使用 iPadOS 12.0 或以上版本。
      • iPod touch
        須使用 iOS 12.0 或以上版本。
    • 語言
      • 英文
    • 年齡分級
      4+
    • 版權
      • © War Frogs Studio