Live Link Face

圖像與設計

免費

Live Link Face for effortless facial animation in Unreal Engine—capture performances for use in Unreal Engine from your iPhone or iPad. Capture facial performances for MetaHuman Animator: - Live Link Face supports both real-time and processed animation. - MetaHuman Animator uses Live Link Face to capture performances, then applies its own processing to create high-fidelity facial animation for MetaHumans. - The Live Link Face app captures raw video and depth data, which can be transmitted directly from your device into Unreal Engine for use with the MetaHuman plugin. - Facial animation created with MetaHuman Animator can be applied to any MetaHuman character in just a few clicks. - This workflow requires an iPhone (12 or above) and a desktop PC running Windows 10/11. Real-time animation for MetaHumans: - The Live Link Face app generates animation to drive a MetaHuman Character in real time. - Animation data is streamed to Unreal Engine over a network using the MetaHuman Live Link Plugin. - This workflow requires an iPhone (12 or above) and a desktop PC running Windows 10/11. Real-time animation for non-MetaHuman characters: - Stream out ARKit animation data live to an Unreal Engine instance via Live Link over a network. - Visualize facial expressions in real time with live rendering in Unreal Engine. - Drive a 3D preview mesh, optionally overlaid over the video reference on the phone. - Record the raw ARKit animation data and front-facing video reference footage. - Tune the capture data to the individual performer and improve facial animation quality with rest pose calibration. Timecode support for multi-device synchronization: - Select from the system clock, an NTP server, or use a Tentacle Sync device to connect with a master clock on stage. - Video reference is frame accurate with embedded timecode for editorial. Control Live Link Face remotely with OSC or via the MetaHuman Plugin for Unreal Engine: - Trigger recording remotely so actors can focus on their performances. - Capture slate names and take numbers consistently. - Extract data for processing and storage. Browse and manage the library of captured takes: - Delete takes within Live Link Face, share via AirDrop. - Transfer directly over network when using MetaHuman Animator. - Review captured footage on-device.

  • 此App未收到足夠的評分或評論以顯示概況。

- Adds the ability to use any on-device front or rear facing camera. - Adds support for up to 120 FPS capture when using a non-TrueDepth camera. - Adds support for external USB cameras on USB-C equipped iPads. - Adds face mesh preview overlay in MetaHuman Animator mode. - Fixes bug on iPad where takes would be recorded in an incorrect orientation. - MetaHuman Animator mode is now available on devices without a TrueDepth camera.

開發者Unreal Engine表明App的私隱慣例或包括下列資料的處理。詳情請參閲 開發者的私隱政策

  • 不收集資料

    開發者不會從此 App 收集任何資料。

    私隱慣例或因使用的功能或年齡等因素而異。 進一步了解

    開發者尚未表示此 App 支援哪些輔助使用功能。 進一步了解

    供應商
    • Epic Games International, S.a.r.l.
    大小
    • 122.3 MB
    類別
    • 圖像與設計
    相容性
    須使用 iOS 16.0 或以上版本。
    • iPhone
      須使用 iOS 16.0 或以上版本。
    • iPad
      須使用 iPadOS 16.0 或以上版本。
    語言
    日文及另外3種
    • 日文、簡體中文、英文、韓文
    年齡分級
    4+
    版權
    • © 2025 Epic Games, Inc.