NOISZ STARLIVHT 12+

Ken Tang

    • Gratis
    • Menawarkan Pembelian In-App

Jepretan Layar

Deskripsi

A hybrid rhythm game / bullet hell shmup / visual novel. Become the new #1 hit idol group, battle interdimensional music monsters, rebel against your corporate overlords, wield a mighty soul-devouring experimental weapon, and be unstoppably, unapologetically gay in this standalone sequel to the 2018 rhythm bullet hell VN, NOISZ.

Features:
• Rhythm bullet hell gameplay unlike anything you've played: freely move in 2D to dodge bullets while hitting notes
• An expanding songlist with more than 30 stages playable entirely free, packed with famed rhythm game artists
• 4 difficulty levels to accomodate beginners and veterans alike, as well as both phone and tablet players
• A massive story in visual novel format with Live2D animated characters, featuring a diverse LGBTQ cast, written by an LGBTQ team
• Deep character customization options unprecedented in rhythm games
• All story content playable for free, with upfront pricing for additional features and content--no gacha or hidden costs

Twitter: https://twitter.com/noiszgame
Discord: http://discord.noiszgame.com/

Privacy policy: http://starlivht.noiszgame.com/privacy.html
Apple standard EULA applies to purchases and subscriptions made in this game:
https://www.apple.com/legal/internet-services/itunes/dev/stdeula/

Yang Baru

Versi 3.201

minor bufgix

Penilaian dan Ulasan

Servatory ,

Bugs, Bad Gimmick, Forcing player to hold longer, Bad pattern choice

Overall, the game have been running pretty smooth on my ipad with bugs like occasional visual offset changed and character moves when tapping the notes

There is a maps that have the worst gimmick which is making you solve a lot of quick and hard math problem (that will be randomized during gameplay), one map also have you memorize the pattern position (that will also be randomized)
The hidden note gimmick is fine and didn’t require much brain cell as these two.
The problem with these two are the very short timing window that you have to think and answer the problem (especially if the player is either a speed player (the 1 brain cell player which are the most player here) or just bad at reading a moving numbers). I’m guessing the dev didn’t playtest this broken gimmick before actually releasing it.

I’ve a 2 year mapping experience at this point and just really start questioning, why most maps here are very focused on making the player hold onto their character up to like 5/6 snapping timing or sometimes even tighter (on the bullet hell section) ? Some bullet hell part also starts at like 2/6 snapping after a 1/4 notes which is also a mess
This is found on all level category but not on all maps (meaning if one difficulty already has this problem, the entire map is having this problem). This is without any doubt a run killer
At least start and end at an obvious time (like on 1/2 snapping on easier diff, climbing it up to 1/4 on harder ones)

Some maps have pretty bad pattern choice (example : lv.99, a map with too much repetition and bad variation (this is accompanied by a pretty annoying bullet hell section)), this sometimes accompanied by either too hard bullet hell section or just too easy (which makes the difficulty scaling really questionable at this point). This is pretty noticeable on maps that have specific gimmick (like galaxy brain or true for example). Please re-map either the bad pattern, the bullet hell section or just re-scale the difficulty level

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