"A thrilling, fast-paced, difficult hack & slash roguelike." 4.5/5
"An action roguelike that you have to play right now" 4.5/5
SNAPP 2019 GOTY!
Immortal Rogue is a brutal, swipe-controlled action roguelike. You play as a vampire that wakes up every 100 years to feed. Who you choose to hunt directly impacts the future and changes the game world. Different timelines offer different enemies to defeat and unique items to discover. You can fight samurai with a rocket fist from a long lost civilization, or take out cyborgs with an enchanted katana.
The combat is challenging, and defeat has consequences. But you can never truly die. The world goes on with both your allies, and your enemies, awaiting your return.
-A dynamically generated world based on your narrative choices.
-Challenging, skill-based combat with mobile-friendly controls.
-Over 70 unique enemies to discover
-Colorful, retro-styled pixel art.
-30+ Vampiric abilities to unlock
-30+ Unique weapons to master
-Secret bosses to discover.
-Hundreds of potential characters to hunt down or turn into allies
-Massive replayability with scores of possible timelines that offer their own distinct characters, challenges, and rewards.
Mobile Game of the Year Update!
-Throne Mode (New game +) with harder enemies, new skills, and weapons to unlock
-Combat thralls added that can fight by your side and be upgraded
-New era-changing events like zombie invasions, lair sieges, and faction wars
-New enemies and epic bosses to take down
-Minor bug fixes
-Throwing weapon damage increased
-Elder Blood skill fixes
-Pirate armor fixed
-Fixed issue where left over blood prevented completion
Ratings and Reviews
Absolutely horrendous controls
I gave this game half an hour of learning curve and concluded that it’s impossible to even play it properly due to mind boggling poor controls. How do you even aim where to hit? I slide next to some enemy, and tap the screen and hero just hits air. But of course since controls are really poor and you cannot just turn a bit to face the enemy better, you have to slide 10 meters away, it’s impossible to actually aim. You either slide correctly next to the enemy and start mashing the screen, or you die. I really don’t know who thought sliding is a good way of controlling the hero? Why not just move, have a stick-move UI and let us just move and turn however we wish. I am sorry I spent the money on a game in which you cannot even control a hero properly.
Data Not Collected
The developer does not collect any data from this app.
Privacy practices may vary based on, for example, the features you use or your age. Learn More
- Kyle Barrett
- 100.2 MB
- Requires iOS 8.0 or later.
- Requires iPadOS 8.0 or later.
- iPod touch
- Requires iOS 8.0 or later.
- Requires macOS 11.0 or later and a Mac with Apple M1 chip or later.
- Age Rating
- 12+ Frequent/Intense Cartoon or Fantasy Violence
- © Kyle Barrett
Up to six family members can use this app with Family Sharing enabled.