GAMES ARE ART

Falling in love? Sounds glorious.

A new series celebrating great game soundtracks. This week: Florence.

Florence

A story about love and life

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The 20-song instrumental soundtrack to Florence, the latest game from the lead designer of Monument Valley, tells you as much about a young couple’s doomed romance as playing the game does. Each character is represented by an instrument, and their melodies are as integral to their story as the Peanuts theme is to Charlie Brown.

Krish’s cello makes Florence feel like she’s walking on air.

Each song is just a minute or two long, and rich with feeling. The main theme—the first track on the album—begins as a simple piano line. It’s sweet and melancholy, like Florence herself. Soon a cello enters, just as it does in the game when Florence falls for a cellist named Krish after hearing him play.

To finesse these subtleties, upstart development studio Mountains turned to composer Kevin Penkin, known for his work on Deemo and other games. It was his idea to assign each character an instrument and then build the soundtrack around them.

The tempo picks up after their first date, perhaps a reflecton of the rhythm of their nervous hearts.

“Instruments such as flutes, clarinets, violins, and electronics accompany the leading instruments,” he explains, “all to provide context to how they’d interact with each other.”

The music tracks the couple’s relationship to the end, moving from song to song, all with simple titles like “Happy Together,” “Fight,” and “Drifting.”

Florences soundtrack isn't incidental; it’s integral to the storyline.

When their love is in bloom, the instruments crescendo in harmony. But as it withers, plagued by little squabbles that too often become insurmountable hurdles, Florence’s piano begins to step out alone…just as it did before they met.

The music is so lovely (and so catchy) that it holds up outside the context of the game. It’s available now as an official soundtrack. Stream it on Apple Music or download it on iTunes.