With over 4.5 million downloads under its belt and the support of passionate fans worldwide, the SBK Official Mobile Game is back for a new season.
Join the fray in the 2015 eni FIM Superbike World Championship: pick the bike of your dreams from the biggest brands in the world (Aprilia, Kawasaki, Honda, Ducati, Suzuki, MV Agusta, BMW) and hit the track! Ride shoulder to shoulder with the big guys, such as former champions Tom Sykes and Sylvain Guintoli! Break their records in Challenge Mode or push yourself to the limit in the new Time Attack Mode and don’t be afraid to unleash your inner speed demon!
Offering cross-platform compatibility and an advanced bike handling model based on player feedback, SBK15 is the next installment to the officially licensed, high-octane motorcycle racer on mobile and features:
— 13 WSBK rounds, including the brand-new Chang International Circuit in Thailand
— 24 elite riders grouped in 14 racing teams
— 4 game modes, namely Championship, Quick Race, Challenge and Time Attack
— Enhanced physics engine
— Maximum control flexibility, with 9 configurations including gyroscope and virtual controls
— Realistic 3D graphics with dynamic lighting effects
SBK15 was developed in conjunction with Dorna WSBK Organization to ensure an accurate representation of the white-knuckle Superbike racing style and offer the most realistic motorcycle racing experience on mobile.
Universal app compatible with: iPhone 4, iPhone 4S, iPhone 5/5C/5S, iPod touch (5th generation), iPad 2, iPad mini, the new iPad, iPad with Retina display and iPad Air.
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- Third-party SDKs updated to comply with the EU GDPR
- Antialiasing added to improve the graphics quality
- Removed video ad displayed on launching the game
Aggravating "bash & crash" AI
In some ways, this is a step up from SBK14, which I also have. The bikes are a little harder to ride and the track layouts nicely coincide with the changes introduced in 2015. That said, I find this game EXTREMELY frustrating with the aggressive blocking nature of its AI. Bikes brake-check and smash into you with annoying predictability. If you're lucky enough to manage to get out to the front of the pack, you're usually good to win the race. If you get knocked off a couple of times and are mid-to-last of the pack, you're pretty much screwed. The AI will attempt to punt you off the bike as many times as it can to ruin your race and make it impossible for you to get any kind of rhythm.
This wouldn't be bad were it supposed to be a Mario Kart kind of game experience, but for a game that mostly comes off as an example of real racing, I find the foolish/aggressive behaviour of the other bikes to really ruin the game. I understand that racing is a contact sport, but things such as the 3 bikes abreast in front of you suddenly braking on a straight for no reason is just stupid.
Also annoying is the predictability with which the game will give you throttle or brake failure as soon as you manage to put in a stunning sector or two. SBK14 didn't give you as many of these "challenges", which both made the game easier and a little more satisfying. When you're able to build and maintain a strong rhythm in the race, you feel as though you've accomplished something. SBK15 goes out of its way to prevent that.
Note that I'm playing maximum race lengths at Hard difficulty, so your experience may differ.
デベロッパであるDigital Talesは、プライバシー情報の使用方法およびデータの取り扱いについての詳細をAppleに示していません。 詳しくは、デベロッパプライバシーポリシーを参照してください。
- Digital Tales S.r.l.
- iOS 8.0以降が必要です。
- iPadOS 8.0以降が必要です。
- iPod touch
- iOS 8.0以降が必要です。
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- © 2015 Digital Tales S.r.l.
- FULL VERSION UPGRADE ¥250
- JUMBO PACK ¥610
- SMALL PACK ¥120