The universe of This War of Mine has been expanded by following DLCs:
The Little Ones - explores the hardships of wartime survival as seen from an entirely new perspective - that of a child.
This War of Mine: Stories:
1st episode: The Father's Promise - a heartbreaking tale of loss and hope in a war-torn city
2nd episode: The Last Broadcast – as a radio-operator you are going to face moral dilemmas and decide, whether there is a price too high for the truth
3rd episode: Fading Embers - in severe and harsh winter, you will need to find an answer to the question of what is more important - survival of human legacy or the survival of a man.
All of the Stories episodes are available as separate DLCs as well as a part of Season Pass. The Little Ones DLC is not included in the Season Pass.
In This War Of Mine you do not play as an elite soldier, rather a group of civilians trying to survive in a besieged city; struggling with lack of food, medicine and constant danger from snipers and hostile scavengers. The game provides an experience of war seen from an entirely new angle.
The pace of This War of Mine is imposed by the day and night cycle. During the day snipers outside stop you from leaving your refuge, so you need to focus on maintaining your hideout: crafting, trading and taking care of your survivors. At night, take one of your civilians on a mission to scavenge through a set of unique locations for items that will help you stay alive.
Make life-and-death decisions driven by your conscience. Try to protect everybody from your shelter or sacrifice some of them for longer-term survival. During war, there are no good or bad decisions; there is only survival. The sooner you realize that, the better.
This War of Mine: Anniversary Edition
It's been two years since This War of Mine global release and we're still expanding the experience. This new free DLC, created especially for the Anniversary Edition, adds new characters, new locations to explore, and most importantly - a whole new ending, leading to a different outcome to the game. The dilemma though remains the same – how far will you go, to protect the ones you care about?
• Inspired by real-life events
• Control your survivors and manage your shelter
• Craft weapons, alcohol, beds or stoves – anything that helps you survive
• Make decisions - an often unforgiving and emotionally difficult experience
• Randomized world and characters every time you start a new game
• Charcoal-stylized aesthetics to complement the game's theme
By any means necessary.
Is this a game you want to play? No. Is it a game anyone with a beating heart should play? Yes. A million times yes.
This, right here, this is what a video game as a work of art looks like.
*Please be aware that the game is not compatible with all integrated graphics cards available in Mac computers. We cannot ensure that the game will run smoothly on every configuration out there. Recommended GPU - minimum 512 MB of dedicated VRAM.
New DLC added - Fading Embers
The expansion features a narrative-driven scenario that portrays the story of Anja. Living in a warzone and carrying a heavy burden, Anja wrestles with herself to answer the question of what is more important - survival of human legacy or the survival of a man.
The DLC contains new locations in the city of Pogoren and its vicinity, new shelters people can live in, enhanced locations from the original game, new playable survivors and citizens of Pogoren. Most importantly, the structure of 'Fading Embers' brings new ways to experience narrative along with non-linear structure leading to multiple endings based on player's decisions. Since the main theme orbits around human legacy, new gameplay mechanics introduces collecting art, deciding on its fate and more.
Lead Artist of Fading Embers, Tomasz Kisilewicz, underlines the new DLC this way: "The new This War of Mine: Stories episode touches on the subject of cultural heritage and what it means during the war. Is it worth preserving even at the darkest times? Or maybe when we're pushed to our limits, when death and starvation are omnipresent - we change our perception of art and culture? And despite the artistic value - paintings, sculptures and rare books - become mere tools of survival. Just because by destroying them we can postpone our own demise. Is this cost justifiable? Players will have to face those dilemmas for themselves."
・iMac 21.5-inch,Late 2013
・Intel Core i7 3.1GHz
・GeForce GT 750M 1G
An original game worth playing
A very original game on a somewhat topical theme, given the recent geopolitical events unfolding in the world.
Not an uplifting game, actually rather depressing to play, but nonetheless it makes you think about things. As you are more likely to get stuck in a situation as depicted in this game, rather than someone who is a member of elite military force attempting to hit enemies with a single head-shot half a mile away, you may consider this to be an educational software. I noticed some bugs but none that crashes the game. Some of the bugs are helpful - go to the garage where you can barter enormous amount of goods with just one medical item, but I hear that these have been ironed out in the latest version.
Rather difficult to see the graphics on my 11 inch MBA, but playing it on a larger screen you can appreciate the level of visual detail contained in this game. A brilillant game concept, and on the whole, a well programmed piece of software that does not need an online connection to play.
- 11 bit studios s.a.
OS X 10.11 以降、64ビットプロセッサ
- © 11 bit studios S.A.