In pixel art adventurer Strange Telephone, our protagonist Jill wakes up in a dark place. Locked behind doors, she plots her escape. But, she’s not alone – behind her is one occult device: a floating, talking push button dial telephone that, in place of a numpad, has a blinking eye. Calling itself Graham, the phone is more than meets the eye: key in six figures, and it transports our heroine to a parallel world.
As Jill traverses new worlds, she will encounter all sorts of peculiar sceneries and grotesque monstrosities. She mustn’t falter, however, as clues to rescuing herself lies hidden in these foreign dimensions.
The end goal is, of course, obtain the key to the doors holding her captive. To that end, Jill has to explore planes that neighbour her own using Graham. But every call glitches the device – once the counter hits 5, it ceases to function, essentially trapping Jill forever. Avoid that conclusion by paying attention to the clues on your other-worldly excursions.
There are five endings to Jill’s fate, choose your actions carefully and see if you can find them all.