Greenland board game 17+
Ion Game Design
iPad용으로 디자인됨
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- ₩14,000
스크린샷
설명
The four players in Greenland represent the Tunit (Player Green), Norse (Player Red), Sea Sámi (Player Blue), and Thule (Player Yellow) tribes inhabiting Greenland from the 11th to the 15th centuries.
Play solo against AI, with others locally or against other players online.
Also includes a introductory tutorial to the game which will make it easier to learn Greenland. Useful both for playing the app and for when you want to play the physical version of the game.
As a tribe, you attempt to secure food, resources, and technology to increase the size of your tribe and support children, elders, and livestock while also wiping out competing species or gathering resources to collect victory points. You must work around the weather and the extinction of natural resources as well as negotiate deals to protect your wives while you decide between monotheism or polytheism. In this tableau-building game, you'll send your population out to hunt native species of Greenland and even explore the North American coast lands — but some might not come back. (Historically, the climate turned frigid and all but the Thule (Inuit) died out.)
In the game, play takes place over six phases; all players complete each phase in turn order, then the next phase starts. Each turn is one generation. The game ends after 10 turns. Each turn you:
Resolve events: Examples include elder deaths, animal migrations, feuds, or global cooling. If a trade ship arrives, an auction is held for its wares.
Assign hunters: Hunters are assigned to hunting grounds, resource gathering, colonizing the New World, raiding other tribes for wives or animals, or promotion to an elder.
Negotiate: Players can bribe others to peacefully withdraw hunters, including marrying them to their daughters. Players with a War Chief Elder can use hunters to attack others on the same card. The New World turns hostile if there are too many colonists.
Resolve hunting: Each hunter provide a die-roll modified by technologies and marriage advantages. Success can result in gaining new hunters, resources, hand cards, wives, and/or technologies. Beware, as some animals can be confused by the prey-predator relationship and your hunters might not return. Some successes let your take cards from the central play area into your hand if within hand limit.
Maintain livestock: Pay to keep the animals you've already domesticated.
Take elder actions: Examples include invention, domestication, proselytization, and witch-burning. If you have no elders, you can convert to monotheism.
Depending on each player's ending theistic worldview, he has a variable scoring based on successful hunts (polytheism) or resource gathering (monotheism). Most points in the end wins.
앱이 수집하는 개인정보
Ion Game Design 개발자가 아래 설명된 데이터 처리 방식이 앱의 개인정보 처리방침에 포함되어 있을 수 있다고 표시했습니다. 자세한 내용은 개발자의 개인정보 처리방침을 참조하십시오.
사용자를 추적하는 데 사용되는 데이터
다음 데이터는 다른 회사가 소유한 앱 및 웹사이트를 통해 사용자를 추적하는 데 사용될 수 있습니다.
- 사용 데이터
사용자에게 연결된 데이터
다음 데이터가 수집되어 신원에 연결될 수 있습니다.
- 사용자 콘텐츠
사용자에게 연결되지 않은 데이터
다음 데이터가 수집될 수 있지만 신원에는 연결되지 않습니다.
- 위치
- 사용자 콘텐츠
- 사용 데이터
- 진단
개인정보 처리방침은 사용하는 기능이나 사용자의 나이 등에 따라 달라질 수 있습니다. 더 알아보기
정보
- 제공자
- Ionized Game Design AB
- 크기
- 113.8MB
- 카테고리
- 게임
- 호환성
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- iPhone
- iOS 11.0 이상 필요
- iPad
- iPadOS 11.0 이상 필요
- iPod touch
- iOS 11.0 이상 필요
- Mac
- macOS 11.0 이상 및 Apple M1 칩 이상이 탑재된 Mac이 필요
- Apple Vision
- visionOS 1.0 이상 필요
- 언어
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영어
- 연령 등급
- 17+
- 저작권
- © Ionized Game Design AB
- 가격
- ₩14,000
지원
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가족 공유
가족 공유를 활성화하면 최대 6명의 가족 구성원이 이 앱을 사용할 수 있습니다.