E@S 17+

FINMATICA SPA

Designed for iPad

    • Free

Screenshots

Description

Welcome to Energy at School, an european project powered by Finmatica.
The aim of the game is to make schools more energetically sustainable through a competition with other partecipants based on electrical and thermal consumption.

Each time inserted values generate inconsistencies or highlight a bad behavior the score of the school is decreased and an anomaly is generated, otherwise when inserted values are consistent and the school is reducing cosumptions the score is increased.

The app allows users to insert data such as thermal values and electrical measurements obtained from sensors, look at a resume of data history, get and resolve new anomalies, see the score of the school and the ranking with other schools.

To access the app an account given to the partecipants during their enrollment is required.

What’s New

Version 1.3

Bug fixing, user interface improvement

App Privacy

The developer, FINMATICA SPA, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

Data Not Collected

The developer does not collect any data from this app.

Privacy practices may vary based on, for example, the features you use or your age. Learn More

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